Hi Michael,
Thanks for replying that quick. Yes, shading artifacts is the consequence of removing the shading normals. My workaround is to inset a additional face.
It occurs with cubes. Even when a light hits the surface, it stays black, while the face in the shadow is brighter..
By the way, I don't transform any of those cube-like object.
But maybe it's a Modo issue, I don't know. So I'm gonna place this in the Modo forum too.
For your info, I'm doing a archviz which contains a lot of cubes-like objects, all modeled in Moi3D and render out in Modo.
- Reggy
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