Hello Michael and everyone,
I often get a slight see-through visual artefact on thin parts, or around the corner of objects as seen here :
https://www.youtube.com/watch?v=EI2zHHfyPc4
While this isn't much of a problem for the actual drafting and modeling, it can still get visually confusing.
In regular polygon based 3d software this is often solved by tweaking the precision of the 3d sorting, by tweaking the clipping planes for z-depth.
Is there something similar in MOI ?
(Oddly enough the issue is the same even if the part is scaled up)
Thanks !
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