Here's a great way to model flat edge rocks.
1.) Draw irregular polygon shapes on each of the 3 axes (I used three 5-sided shapes).
2.) Select all three closed shapes and run the boolean merge command.
3.) Delete all the extraneous parts and you're left with a rock shape.
It's hard to control with any artistic eye, but the results are very easy to produce.
I found that you can "find your groove" when doing this process and make oblong rocks or whatever.
I'd imagine you could make the rock more "shale-like" if you change the lines to slight concave curves.
A "tumbled rock" look could be achieved with convex curves.
Nothing beats the SubD process for boulders and round river rock though.
Note: I should mention that Pilou made me aware of this way of modelling. He's a genius!
-- Cody
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