Hello Dear Michael, Dear Community,
First of all, I want to say that I got my first bigger client project, and MoI3D helps me a lot with the creation of the model. Only 2 week I don't have an idea how I would create that object with my standard polygonal modeling workflow.
3 weeks in and I can create already more or less complex objects. That's so great.
However, I would like to ask you how your texture process is. I didn't texturing before. (In Cinema4D I am usually applying just normal materials).
But in this case, I need to create those icons/circles with the digits. That part is no problem. I can create it in Photoshop.
But I don't know how to apply it to the actual geometry of the object. I also heard and read, that because of the "bad topology" from the MoI3d export it's difficult to create such things?
I know, maybe it's not the right topic but maybe you can just share your workflow, so I can check out some Youtube videos than on that process.
What programs do you recommend? I use an old Cinema4D version, where the UV functions are very bad. Maybe Blender? Or something else?
Thank you in advance.
https://www.dropbox.com/s/ax8daqpzppvcupw/Texturing_Question_Project_File.3dm?dl=0
EDIT: 2ND problem
Now I have an other problem. I have an object which should be a solid, but I just found I have a hole in the object (bottom left) and the curves are a bit off so I can't really close it. (What I want to do initially is to subtract the 6 cylinders from the solid so I have the effect like in the reference image. But I can't boolean the cylinders out of the main object, because it is a "joined surface"
How can I close that hole and how I can boolean the cylinders from the main object?
Screenshot 1 (What I want to do)
https://ibb.co/h9VB973
Screenshot 2 (Hole in the object)
https://ibb.co/M8MdXFr
File
https://www.dropbox.com/s/ukpap5d9hhvju0l/hole-joined-surface.3dm?dl=0
Thank you so much in advance!!!