###I FOUND SOLUTION FIXED:###
My shelled object (cylinder was only filleted on the top surface. When I filleted the bottom surface too, and then applied the shell construct I have no problems.
Why is that?
Hello,
this problem drives me crazy because it makes no sense to me. I would like to create an object which is solid and has a thickness. It's a cylinder and I selected it and created a little shell.
Then I have some filleted rectangle spline and I want to create a hole in this cylinder object. (1 screenshot)
So the inside is empty and i have an intersection where one can see the "thickness where the spline cuts it. (Like in the 2nd screenshot -> these cooling holes)
Edit: Here is the MoI3D Project File
https://www.dropbox.com/s/7k6l3mpvbk6vmky/Shell_problem.3dm?dl=0
edit: correct screenshot because I can't attach it again after editing.:
https://ibb.co/MPxPT53
I tried the same thing with a sphere, created a little shell and when I do the same thing with the spline (extracting without caps into the sphere -> then sphere-boolean-merge-the extruded spline(the walls of it) i get the result I want (Screenshot1)
Thank you for the help in advance!
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