Thanks Michael, really appreciate the reply. But as I said I am not voxeling the model for sculpting on, bump map or displacement map creation. I am importing as a surface object.
I simply want to UV map it and apply textures within 3DC Coat. I've been told by the 3D Coat base that 3DC prefers good edge loops which are only really obtained through quad topology. 3DC really does not like tris when it comes to good UV mapping . Yes it can be done but boy is it messy.
One of the reasons I use MOI3D is it's ease of use and ability to create awesome bevels, chamfers and fillets. If I have to retopo my model within 3DC , I loose all of those bevels, fillets and chamfers. Prior to MOI3D, I used Groboto 3D which is awesome at exporting proper quad models but Groboto is no longer being developed due to Groboto now being an Modo addon - ala Mesh Fusion.
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