Hi Matadem, the artifacts you were noticing here:
are just artifacts in the real-time viewport display where there happened to be not quite enough triangles generated
in some areas.
You don't need to do anything about those artifacts, just ignore them. They are just a display glitch and not a problem
in your actual model structure.
When you go to export to render your model just generate enough density in the output and you won't have those:
It doesn't even have to be cranked up too much at export time - the display mesher and export mesher are different
the display mesher is heavily focused on being fast and takes shortcuts in various areas. The export mesher does a
more thorough job and is tuned for quality over speed.
If you want to have a quick check for this type of thing, set up a shortcut key with this as the command part of the shortcut key:
SaveAs c:\test.obj
Then when you push that shortcut key you'll go directly into a mesh export without needing to enter in a filename
and you can do a quick check with a higher density mesh. Then cancel the export.
- Michael
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