xNURBS Rhino plugin

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 From:  pafurijaz
10714.1 
But is it something that could one day also be implemented in Moi3D?


Because it seems to me a fantastic thing, it would solve many problems of surface continuity.
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 From:  RayCAD1962 (RAYCAD003)
10714.2 In reply to 10714.1 
Dear pafurijaz,

For what you show us you can do it with two commands already exist in the 3Dmoi. The commands are BLEND and NSIDED. You can manage to do your result.

I understand what you need to see in the new version of V5. Hope that Mr Micheal take a note of it. Hope to see more implemented new commands in 3Dmoi too to vary the taste of the 3Dmoi Users.
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 From:  pafurijaz
10714.3 In reply to 10714.2 
I Know that command, but maybe this video can explain better what is this plug-in for Rhino and Solidworks



Greetings
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 From:  Frenchy Pilou (PILOU)
10714.4 
Seems very cool surfacing plugin!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
10714.5 In reply to 10714.1 
Hi pafurijaz,

re:
> But is it something that could one day also be implemented in Moi3D?



Sorry no not too likely at that level of sophistication. It's quite difficult to develop
that type of surface fitting without having unwanted oscillations.

- Michael
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 From:  pafurijaz
10714.6 
Hi Michael, I understand that it is not easy, however I continue to hope that in the future you can add tools on the control of nurbs patches on degrees and spans, I will try to refine my workflow with Moi3D in order to be able to create surfaces without seams, with a bit of effort I think it can be done, but some tools, such as reflection maps with zebra, could give a lot of help on this, I hope you can find the time and some valid solution.

@Pilou, yeah this plug-in can simplify a lot the effort to make surfaces continuity in a complex scenario, this make Rhinoceros a valid tool for advanced surfacing.

Greetings.
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 From:  Michael Gibson
10714.7 In reply to 10714.6 
Hi pafurijaz, usually the best way to create surfaces without seams is to make areas that should be smooth to be made out of one larger extended surface instead of filling things in "patch by patch".

The "patch by patch" method is a much more difficult approach and tends to be very finicky even with fancy surfacing tools.

- Michael
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 From:  pafurijaz
10714.8 In reply to 10714.7 
Thanks , for advice, i will consider in the my workflow, in fact i use often patches to create surfaces,
Greetings
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