Hi MRAKGR,
re:
> I think that one of the reasons why the first boolean failed is because the rail curve is not perfectly
> perpendicular to the edge, meaning it would not have cut it out completely. But in that case, I'd
> have expected the boolean to work, but leave a bit of chipping near the starting point.
It's possible to get results like that in some cases but it depends on the size of the "chipping" piece.
When such areas are small enough, the intersection mechanism can try to glom them together so things don't always have to be completely precise to work but that can also make for kind of meandering intersection curves in those areas.
So it's good to avoid making things like that, the easiest way is to have pieces push through each other a little ways instead of barely skimming over each other.
You can get an idea of what the intersection curves look like by selecting the objects and running the Construct > Curve > Isect command to generate intersection curves. If they look messy in some area instead of making closed loops then that's probably going to be a difficult area for the booleans.
- Michael
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