Hi David, yes edges have priority over faces because you can zoom in to make faces occupy more of the screen and thus be easier to target but edges do not grow wider while zooming. So if there was not a priority on edge selection it would be very difficult to target them.
> So what I have to do is always zoom in quite far in order for me to be able to select the face.
You should not need to zoom in too far for the face to be selectable, Getting it only about twice as big on screen or so from what you show should be sufficient.
There are many situations with selecting, drawing, and snapping where it is helpful to zoom in a little bit so that you can more clearly see what's going on, so it's good to just get in the habit of doing that. It's kind of like good "modeling hygine" sort of to try to zoom in sooner rather than struggle for a while and then zoom in.
It is possible though to set a selection filter that will restrict the mouse to only target faces and ignore edges. You can set that by doing a Ctrl+click on the selection dot in the scene browser. Go the scene browser > Types > Faces and Ctrl + click on the right-hand side of the Faces entry and a filter icon will appear. From them on only faces will be selectable until you either Ctrl+click again or you can also push Escape to exit the filter.
You can also set up a shortcut key as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8435.32
- Michael
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