Hi DrBombs, if you draw in a line here:
Then you can select the line and these edges:
And run Construct > Planar to build this surface:
Then after that you can select the line and these other edges:
And run Construct > Planar again to make this surface:
Then you can select the 3 surfaces and use Edit > Join to glue them together into a closed solid, see attached 3DM.
Maybe you ran into a problem by trying to do both planes at the same time? You can give multiple inputs to Construct > Planar in one go but only if they are separate and don't touch each other. If they touch each other like you have here then you need to do them one at a time.
But it is easier in general to form a solid object first and then cut that with a line using a boolean and then you get a closed result right after the boolean instead of needing to go around and manually fill in pieces in a "patch by patch" type manner.
NURBS modeling is usually at its most efficient when you're building larger extended pieces and then cutting pieces out of them rather than trying to build 3D scaffolding and then trying to fill in individual surfaces.
There are some tips here for people coming from a poly modeling background which may be helpful:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2
- Michael
|