I ran into some problems running MoI V4 under Wine (6 and 7). The system in question is an Intel i7 980 with a GeForce GTX 970. The issues were observed under Kubuntu 18.04 LTS and 20.04 LTS with all versions of the 3.X nVidia driver, as well as the current 4.60.
1) When using the default "OpenGL" GraphicsAPI, selection is broken. More specifically, the first object you create determines which viewports allow click to select.
For curves: If the first curve is created in one of the upper viewports, click to select no longer registers in the bottom two viewports. Creating a curve in one of the bottom viewports reverses this; now click to select doesn't work in the upper two viewports. Rectangle select works as expected in all cases.
For surfaces: Similar to above, for example, creating a surface in one of the upper viewports means selection only works correctly in the upper two viewports. For the bottom two, clicking anywhere selects the surface, even if the pointer is nowhere near it. Clicking to select edges doesn't work.
Disabling "Allow the window manager to decorate the windows" did not fix the problem.
Disabling "Allow the window manager to control the windows" did not fix the problem.
Enabling "Emulate a virtual desktop" did not fix the problem.
Trying any of the combinations of the above did not fix the problem.
2) When switching to the "Direct3D11" GraphicsAPI, selection works as expected, however all the overlay text in the viewports is corrupted and renders as blurred rectangles (see attachment).
Switching to a different UIFontNameV4 did not fix the issue.
Switching the renderer to "vulkan" from "gl" caused all the viewports to render a solid black.
Enabling "Emulate a virtual desktop" did not fix the problem.
This isn't a showstopper for me; MoI runs just fine on my MacBook. Having said that, the Linux PC has a much better screen, so if anyone has an obvious solution, I'd appreciate it.
