Hi iv_one, it looks like you're using Network ok - from your initial description I had thought that maybe your curves didn't have a regular grid layout like Network needs.
You have the regular layout, the problem is that you're just trying to construct too much with it and constrain it too much. Basically think of it like applying too much pressure on the result, it's easy for surface interpolation methods to generate undulations when there are several interpolants close together.
It's not so good to try and construct an object that has these kinds of tightly bent corners in it as one single surface:
Tight bends that are transitions between other forms are better constructed as fillets rather than baked in to a single surface.
So a better construction method for that shape would be something like this rather than Network. This is using Loft to build an initial blocky form with sharp edges to start with. Then a curved surface for the top using Sweep, then cutting the blocky base with the curved surface using boolean difference and then fillets on the corners:
- Michael
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