Hi NaN, it's happening because your curve is not quite planar, some areas of it are swooping around a little bit in 3D space.
If you go to the Back view and squish it flat using "flat" snap as shown here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3378.4
then it should work ok after that. That's what i have done in the attached version.
The reason why that happens is that when you do a one rail sweep on a rail that has sharp corners between curve segments, it will try to do mitered corners. Mitered corners are created by extending surfaces and then intersecting them with each other. That intersection process can be difficult if the path is not planar.
One thing to note though is that your circle doesn't fit on that path, the corners of the path have a radius of curvature that is smaller than the circle size so it will get bunched up on itself as it tries to go around that corner, like this type of thing:
If you want to thicken it and have a curve as the result you can use Construct > Offset to generate offset curves after you have flattened it.
- Michael
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