How to create large round edges if fillets don't work.

Next
 From:  cesar (SLIDING)
10526.1 
Hello,

I'm not yet an expirienced Moi3D user looking for some indications on how to get a 15mm rounded edge on a bass guitar body with top and back body contours.

So far I managed to create the contours in the body solid. The arm rest contour on the front by cutting with an angled plane.
On the back by using a loft between two curves.
The fillet tool does not work on the points of the cutaways with a desired 15 or 12 mm round edge, which is obvious since the point curve radius is too small to allow a radius of that size.
The radius should become smaller where the height on of the body gets smaller in the area of both contours.
On the back at the blu arrows the 15mm edge radius should chnge to about 3mm at the edges of the heel.
I suppose that the circumference should be subdivided at points where the radius should vary.

My first serious Moi3D project was to create .stl files for 3D CNC milling of some bass necks which worked well with putting together a few solids and various networks in the transitions (see pictures)
By using Estlcam to create the 3D cnc code milling resulted very well.

Best regards from the Netherlands,
Ellio








EDITED: 13 Dec 2021 by SLIDING


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
10526.2 
You have a very cool thread about guitar modeling https://moi3d.com/forum/index.php?webtag=MOI&msg=8883.1
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10526.3 In reply to 10526.1 
Hi Ellio, a couple of ideas - one possibility could be to cut away some empty space and then use Consruct > Blend to fill in that space with a blend surface.

Another possibility could be to avoid "baking in" any rounded corners in the starting outline where the rounded corner has a tighter radius than the fillet. Make those areas extend to sharp points and then maybe let the filleter round off those at the same time.

Guitars are a pretty difficult type of model. I think there are some tutorials you can purchase for it here: https://3dcncguitars.com/ that might be good to check out for some strategies.

A little later today I'll try experimenting with your model a bit and see if I can give you any other ideas.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10526.4 In reply to 10526.1 
It might also be good to avoid putting in the bevel



until after the large fillet is in place so the filleter doesn't have to try and deal with the difficult juncture area there at the same time. And it may be good to make the bevel geometry come from from a cut by a straight extruded curve rather than a loft between 2 edges as it is currently.

Then with putting in the bevel after the large radius to round it off use a slightly smaller fillet radius on it.

I'm not 100% sure about these, just some ideas.

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10526.5 In reply to 10526.1 
Hi Ellio, so check out this example, here I've put in sharp corners in places where your original profile curve had a bend of tighter radius than the fillet:



With it structured like this putting in larger fillets is going to work a whole lot better, you can do stuff like:









So to get rid of the sharp points and get your rounded shape back again, you would also select these vertical edges when doing the fillet:



Then those will get rounded like this:



The kind of key thing about this is that separate fillet segments are being generated instead of it trying to make just one fillet that gets bunched up around tight bends, and with the vertical edges also getting filleted at the same time there will be juncture patches put in where fillet segments meet in these areas:



That means you'll have arcs generated here of the fillet radius:



So you might want to draw in some circles with your fillet radius during 2D drawing so you can kind of get a preview of what it's going to look like when it's rounded by filleting.

That's kind of a recurring thing in CAD modeling where you need to let some elements of your end result be generated by some operation instead of drawn in directly yourself. In this case it's letting the filleter make rounded areas in the profile curve, in some other kinds of cases it can be letting some edges be generated by boolean operations with intersections generating edges instead of trying to draw them in directly.

It can take a while to get a good feel for when to do that, it is easy to have an instinct to want to draw in all the details yourself but with filleting in particular it can be bad to get small radius bends be baked into the starting profile.

Hope this makes sense!

- Michael

EDITED: 13 Dec 2021 by MICHAEL GIBSON


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Barry-H
10526.6 In reply to 10526.1 
Hi Ellio,
it can be done by slightly altering your belly cut shape and around the neck mount.
File attached.
Cheers
Barry


EDITED: 13 Dec 2021 by BARRY-H


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  cesar (SLIDING)
10526.7 In reply to 10526.5 
Hi Michael,

Thanks a lot for the ideas.
Yes, the guitar bodies are complex.

It takes some creativity, particularly when the radius needs to change from large to small as at the edges of the pocket heel at the back.
The large radius at the back needs to stop in the cutaways where the direction of the curve changes towards the neck.
From there it needs to change into a small radius of about 2mm along the edge/nose of the heel.

I finally found that to get this done a few temporary replacement solids are needed. The brown part to get the large radius
and the gold one to get a small radius along the pocket heel.
The transition from the large radius to the small one succeeds by creating a network manually

It is still work in progress.

Thanks again and best regards from the Netherlands,

Ellio








  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  cesar (SLIDING)
10526.8 In reply to 10526.6 
Hi Barry,

Thanks a lot for your reply and working on the design.

See my reply to Michael for my latest work to get the body as I finally want it to become

Thanks and best regards,

Ellio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Barry-H
10526.9 In reply to 10526.8 
Hi Ellio,
the result you showed can be achieved in Moi V4 using add fillet sets.
This way you do not need to split your model just add where you want fillet size to change.
Photo shows this method.
Cheers
Barry



Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
10526.10 In reply to 10526.9 
Yep the "variable Fillets" ! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  cesar (SLIDING)
10526.11 In reply to 10526.9 
Hi Barry,

Thanks for the info on creating fillet set.
Had not yet discovered this option as I started working with MoI3D just about 6 months ago,

Best regards,
Ellio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All