Hi there!
I'm enjoying MoI a lot and have started to get the hang of coaxing nurbs surfaces into the shapes I want. I often run into weird boolean situations where I have to try a couple of the different tools, then possibly have to fix things up a bit afterwards (delete extra faces, do another trim, etc.). That's totally okay, and rarely breaks my flow.
I just ran into a situation that I can't explain and can't seem to work around. I have a solid that's become somewhat complex. Now I want to cleave it into two solids with a plane. Initially this appears to work, and I can make two halves with open sides, select the edge loops and close them with Planar. However, the results are not Solids, but Joined Srfs. There appear to be four naked edges (two pairs), but the naked edge script finds 6 on the top half and 9 on the bottom (the extras must be so small I cannot see them, as if I do random window selects, I'll eventually grab them.
Original object with trimming plane:
Bottom after trimming and closing (naked edges selected):
Top after trimming and closing (naked edges selected):
Is there a way to repair this, or maybe general guidelines to avoid creating geometry that results in this problem? I've attached the 3dm file if it helps.
Thank you for any suggestions!
Chase
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