Hi albehany, the Shell command in MoI is pretty limited, it can thicken a single simple shaped surface into a solid but it has difficulty with more complex cases like you have here.
There are other CAD programs that have a much more developed shelling function than the geometry library that MoI uses, for example OnShape or SolidWorks. They could probably handle shelling this if you exported your model to those systems.
It looks like the main problem that's happening with the shell in MoI is it's getting a kind of skew in the part where it's trying to loft the "side walls" part of the end result.
It looks like you should be able to use these steps in Moi instead of Shell:
Start with using Edit > Separate on your model to break it apart into individual surfaces.
Then use the "Offset" command rather than Shell to generate offset surfaces. Because it's working on individual surfaces it won't have to try to extend surfaces that have a joined edge between them which is where a lot of the difficulty in shelling is in.
You can then do an extrusion (with "Cap ends turned off) on the top edges to make the top "side walls" and a Construct > Planar on the bottom openings to make the bottom cap.
You may need to do some additional work in the areas where you have variable radius fillets applied, those will not offset very well. You might need to wait and apply those after making an offset rather than before.
It might be best to do that for the whole thing actually, generate an offset version from an all sharp edged version with no fillets and apply fillets to it after offset.
Another spot that may be causing some problems is there is a spot where a line and arc meet at a shallow 7 degree angle instead of being smooth:
- Michael
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