Michael, hello!
I am currently using 4 beta. I figured out the sizes and their export, everything works out great, thanks
(it was my stupidity that I didn't immediately understand where to configure what) ...
I have one more question and I want to ask it here, so as not to litter the forum with unnecessary threads.
By default, any created object receives (during export, for example, to .OBJ) "origin", which exactly corresponds to the origin of coordinates in MOI3D.
As a rule, this "origin" (pivot point) in game construction is used to set / orient / rotate an object.
But what to do when there are several objects in the scene.
And everyone should have their own "origin"?
Alas, I have not yet found an effective solution - you have to place each object as required in the "origin", then export and only then (in a third-party program) connect several objects.
For example, a door consisting of two leaves: each revolves around its own pivot, so I cannot export from MOI 2 doors at once.
Is it possible (maybe in the future) to introduce a special function "Set Individual Origin (Pivot)" - some special point that will bind the pivot to the object during export?
Example.
I have 3 cubes on the stage. Each cube must have its own pivot.
I assign (and set) pivots where needed and when exporting, I get everything as I need it?
Now, when exporting, I get 3 cubes with one pivot for all - this is the center of coordinates of MOI.