Strange thing

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 From:  Phiro
10347.1 
Hi,

Yes, strange ...

I had never seen or read it in a documentation or tuto, we can make a fillet between two independent and even distant spheres.
It looks like a blob.

Is it documented somewhere and I missed it or is it undocumented ?

EDITED: 30 May 2021 by PHIRO

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 From:  Frenchy Pilou (PILOU)
10347.2 
I don't believe! :)

it's a cool discover!

Beware that the requested fillet must have a minimum size (a little smaller than the diameter of the smallest sphere otherwise the operation is refused)!

But it does not work between several separate spheres!

(and it doesn't work with a sphere and a box for example!
(it would be necessary to cut it and remove a bottom of the box and make a Joint command!



In any case cool form with only 2 separated Spheres "Filleted" with the Phiro method and a simple Twist with inclined axis! ;)
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 From:  Michael Gibson
10347.3 In reply to 10347.1 
Hi Phiro, that's using surface/surface filleting instead of edge based filleting.

It's documented in the help file under Fillet:
https://moi3d.com/4.0/docs/moi_command_reference7.htm#fillet
quote:

Selecting 2 individual surfaces will perform a surface/surface fillet operation, instead of an edge-based one.

<...>

Normally fillets on a solid are applied to edges of the model. An alternative filleting mechanism is available by selecting 2 individual unjoined surfaces and running Fillet (you can use Edit/Separate to break a joined model up into individual separate surfaces). This style of surface/surface fillet is created by processing just the 2 surfaces instead of making the fillet try to follow edges, so it can succeed in places where the edge-based fillet will fail. This can sometimes be used to create fillets one piece at a time in difficult areas. The tradeoff is that these fillets will tend to require more manual trimming where pieces meet up while the edge-based filleting automatically trims and handles corner areas.

- Michael
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 From:  Phiro
10347.4 In reply to 10347.3 
Hi Michael,

Ok ! I understand.

With the documentation, I knew the 2 surfaces filletting even they are not coincident
but didn't imagine the consequence with a sphere which is an all directions surface.

funny things could be done with this concept.

Thanks !


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 From:  James (JFH)
10347.5 In reply to 10347.1 
Phiro,

Yes this it interesting find!
Seems it is already built into NE (see below)

James
https://www.instagram.com/nodeology/

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 From:  Frenchy Pilou (PILOU)
10347.6 
Indeed ;)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  ed (EDDYF)
10347.7 In reply to 10347.6 
That’s an interesting feature. One day I’ll have to read the (insert favorite adjective here) manual!

It works on open curves as well. Often I’ll use Blend to connect two freeform curves. The Fillet method seems to offer a lot of possibilities because unlike Blend, Fillet will eat into a curve (or grow the curve) within reason to make the radius.

Tips:

Use the Fillet G1 Blend option and move the Bulge slider to fine tune the curve shape.

You can modify the Fillet Radius using the Point Shortcut. (No need to type in new numbers): Before pressing “Done”, click in two places anywhere on the workspace and watch the Radius value change. The Fillet updates automatically. Note: You need to click points that are a large enough distance apart for fillet to connect the curves.

Ed Ferguson

EDITED: 30 May 2021 by EDDYF

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 From:  Frenchy Pilou (PILOU)
10347.8 In reply to 10347.7 
Cool differencies!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
10347.9 
Funny use of the strange thing :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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