OK, I have now tried this:
1. object obj in meshlab
2. Go to Filters -> Remeshing, Simplification and Reconstruction -> Simplification: Quadric Edge Collapse Decimation
3. Enter target of 1000 faces
4. Export
5. Use Michael's obj23dm converter, choose closed polygon for each face
6. Load into MoI
OK, looks good. A lot less clutter. But the "surface" is just a collection of triangles (closed curves) and there are no faces.
So what I want to do now (for example) is create a NURBS surface over the top, maybe just part of it, and then extrude that. But how?
Thanks, Andy
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