Hi Robert,
re:
> 1. Is there a way to tell Moi3d to align the whole scene with some 90° turns swiftly? No delay, just a fast click and done.
Yes, the Transform > Orient > View to view command can do that. You select objects, run that command, click once in the view where it's currently positioned in (like in the Front view), then click second in the view where you want it to be positioned in (like the Top view).
But if you set the option in moi.ini that Marco shows above you probably won't need to do that.
> 2. Drop Lines. I do not line lines, just surfaces. Is there a command that just kills them all at one click?
Yes, well with 2 clicks. First select all curves using the scene browser Types > Curves entry, then delete:
> 3. One viewport all the time. Each time Moi3d openes, it openes 4 viewport and load the whole scene into 4
> viewports. First action is to set to one. Is there an option to that by default?
You can set up a 3dm file with the view in it how you want, and then set it as the startup template under Options > General > "Template file". That will then set the default when MoI is initially started up but when you load a file if the loader did not set a view configuration in the file (which is only for 3dm files) then it will default to split view at that time.
> 3. There are blocks/instances. FBX can handle block and instances. Why can't moi3d export them?
That's because MoI does not yet have any mechanism in it for representing instances. That is something I want to add in the future.
- Michael
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