Hi Zooen.
You say:
"The spring is very formative: it must not bite into the wood (the clamp would not work. At the start I have 3 parts, the propeller and the two
identical parts which turn at right angles with a "rounded" very tight"
I only made this model, very fast, to show the method, not to manufacture it, I did the 2 curves that join the propeller this way to show that if
they join the propeller Sweep does not work, that's why I made Sweep separately.
You say:
"The difficulty is the connection of the 3 parts and the respect of the good position with the two wooden parts. I had to use
"ReconstructCurve" and play on control points (displacement, to have the good curvature at tight angles)"
This is not necessary, it is easier to do it the way you see in the attached images.
I attached the new project that I have done, this one if it is rigorously with exact measurements, of a clothespin that we use in my country.
But if the Sweet sweep is done with the real measurements of the piece, it simply doesn't work, that's why I have done it at x10 scale, then
everything works, and in the end if it is needed it is rescaled to real measurement.
If it's just for rendering, this is indifferent.
You say:
"I am not a reference for practicing MoI3D, I only use it since V4.0 (so I am a beginner) but maybe my explanation will help other
beginners"
I am also a beginner, I have only been with MOI for 3 months, learning a lot from this forum which is fantastic as the members who
participate and help, so I allow myself to try to help myself.
Cheers.
