Back again in frustration. I modeled this object to the left in Moi for my jobsite a few days ago no problem (just to show I am not completely dull in understanding Moi ) The model to the right is a personal project I cannot get a single chamfer to work anywhere. Actually, I don't want to chamfer this particular object. Its an inner overmold for a shoe. Its geometry in the end design you will never even see, but the fact I cannot even chamfer something so simple makes my confidence going forward shaky for the main design. The reason I keep trying to get this general wedge shape is that it reflects the measurements I took with calipers.
My downfall currently seems to be that starting from lines curves, extruding, booleaing I run into these problems in short manner of time. Likewise lofting or sweaping profile edges or any manner of tends to lead me down the road into trouble.
I did read through the links you posted about using MOI, it seems that I can make a soild cube and go to boolean town on it without breaking the chamfer ability.
Perhaps I should use my broken object simply for dimensional reference only? Will try to get a shape similar to the one on the right by starting with a cube and cutting away at that and let you know how that goes. Sorry if my questions seem convoluted or not clear.

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