Transparancy?

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 From:  fcwilt
10243.1 
Hi,

Could the way MOI works allow for the implementation of transparent objects?

Thanks.

Frederick
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 From:  Frenchy Pilou (PILOU)
10243.2 In reply to 10243.1 
Till now there is not real transparency but you have this script by Max Smirnov

script:/* Transparency */ var gd = moi.geometryDatabase; var so=gd.getSelectedObjects(); if (so.length>0) { so.setProperty( 'displayMode',1); so.setProperty( 'selected', 0); } else { gd.getObjects().setProperty( 'displayMode',0); }



Just select an object(s) and press the shortcut key!
You can do this on different objects!

Pressing the shortcut key again will make all objects reappear!

So always select an object before calling the shortcut, otherwise all objects will reappear!
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 From:  Rudl
10243.3 
A glas material would be the hit.
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 From:  Frenchy Pilou (PILOU)
10243.4 In reply to 10243.3 
Maybe on the V5 but i believe that will slowdown the display! :)
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  fcwilt
10243.5 In reply to 10243.2 
Thanks - while not what I was thinking of it still looks useful.

Frederick
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 From:  fcwilt
10243.6 In reply to 10243.4 
It seems the nature of the universe that all things have a cost in proportion to their desirability.

Frederick
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 From:  Frenchy Pilou (PILOU)
10243.7 In reply to 10243.6 
Cool maxime! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Rudl
10243.8 
better then Impératif catégorique.
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 From:  Michael Gibson
10243.9 In reply to 10243.1 
Hi Frederick,

re:
> Could the way MOI works allow for the implementation of transparent objects?

Unfortunately no, not easily. The regular video card display pipeline does not allow for transparent objects without special processing which can reduce performance considerably.

- Michael
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 From:  Rudl
10243.10 
Perhabs, you could switch transparency off and on.
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 From:  Michael Gibson
10243.11 In reply to 10243.10 
At some point there will be a simple "off-line" renderer built in to MoI and that's where it would be possible to do transparency.

it's not a good fit for the real-time viewport display though.

- Michael
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 From:  fcwilt
10243.12 In reply to 10243.9 
Hi Michael,

I rather suspected that would be the case.

Thanks.

Frederick
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