Points very far

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 From:  Zooen
10225.1 
Hello, I may have dreamed of it, but there isn't a script to reposition the points after transformations?
I have points that are very far from the object I am "working on".
Thank you for your answers
-Zooen
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 From:  Frenchy Pilou (PILOU)
10225.2 In reply to 10225.1 
Have you an image or a file 3dm of that ?
Control points or simple points ?

EDITED: 12 Mar 2021 by PILOU

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 From:  Michael Gibson
10225.3 In reply to 10225.1 
Hi Zooen, sorry I'm not understanding what kind of points you are asking about. Can you be more specific and maybe include an example of what you're trying to do?

- Michael
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 From:  Zooen
10225.4 
Hi,
An image and the file.
Well, maybe these distant spots are normal.

In addition I also do tests with SubD. I thought that once we had applied the subdivision we could not go back to the original state. But surprise, by separating then by re-applying SubD I found I found the original. You may say to me: But it's obvious my friend !!!

I hope not to waste your time. But I have lots of other questions that I cannot find an answer to in the help or on the forum (yet I am looking for), so I will wait a little, a lot, passionately ....

EDITED: 28 Sep 2021 by ZOOEN

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 From:  Michael Gibson
10225.5 In reply to 10225.4 
Hi zooen, ok I understand now, thanks for the additional description. Yes there is a command ShrinkTrimmedSrf
https://moi3d.com/4.0/docs/moi_command_reference10.htm#shrinktrimmedsrf

that will shrink down the control points for a face's "underlying surface" so they are close to the trim boundaries.

- Michael
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 From:  Zooen
10225.6 In reply to 10225.5 
Ah, great great, thank you Michael.

I had not dreamed (about this), we talked about it on the forum, but I could not find the discussion!
In the meantime, I modified (enriched) my first post.
Have a good day
-Zooen
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 From:  Frenchy Pilou (PILOU)
10225.7 In reply to 10225.4 
@ Zooen

<< In addition I also do tests with SubD. I thought that once we had applied the subdivision we could not go back to the original state. But surprise, by separating then by re-applying SubD I found I found the original. You may say to me: But it's obvious my friend !!!

Maybe obvious but it's not the more practical! :)

Normal easy way ...for me...

Make any "operations for SubD" like my own shortcuts : E for Extrude, P for sSPlit, B for SBridge, S for sScale
then K (for me Shortcut for _SubD by Max is "K" )
so you have the surprise for pleasure of the eyes

Then Just Press "Escape" key! (So no need to select anythings ! :)
...and continue your elaborated SubD object! ;)

It's an infinite SUbD / Escape...till the perfection! :)

When all is fine with your last "K" you can export as OBJ to your favorite render!
(or continue your SuD Object but many chances there will be some difficulties on complex faces!

Here texture with the free crazzy Vervette https://moiscript.weebly.com/vervette.html (VF site)


and rendering with the free SimLab Composer Light VF Maxi 1920 *800 (very easy and no headaches! :)
https://simlabfr.weebly.com/light.html

Koons revival! :

EDITED: 13 Mar 2021 by PILOU

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 From:  Zooen
10225.8 In reply to 10225.7 
Oui, je comprends ta démarche (enfin je pense). Moi aussi j'utilise sSPlit, SBridge, sScale, j'ai les icônes en bas de mon écran, donc ça va très vite aussi. Mais le soucis auquel j'ai été confronté est le suivant : Je travaille sur une forme, je subdivise, pas satisfait, je reviens en arrière (esc), je retravaille, je subdivise, pas satisfait (esc), je retravaille, etc., etc., et enfin je suis satisfait. Je sauvegarde, je quitte le logiciel. Le jour suivant ou plusieurs jours plus tard , je reviens sur mon projet et je souhaite modifier ma forme subdivisée, mais je ne peux pas revenir à ma forme précédente non subdivisée. Et donc je me suis aperçu qu'en séparant puis en utilisant Subdivision je retrouvais non pas la forme précédente mais la forme de base (originelle) avant transformations mais à une échelle moindre.
J'en conclus, pour ma gouverne, que je dois faire un enregistrer-sous de la forme non subdivisée (une sorte de composant ou bloc) pour l'importer et éventuellement la réutiliser et/ou la modifier et la subdiviser à nouveau. Bon, je pourrais garder une copie de ma forme dans mon projet, mais ça risque d'alourdir le fichier, je suis souvent confronté à ce problème. Ah ah, est-ce clair? pas sûr!
Pour ma part, je pense que sais très difficile d'anticiper ce que donnera une subdivision. Pour les formes type hard-surface il y a des docs sur le net, mais pour les formes organiques je n'ai rien trouvé, d'ailleurs il n'existe peut-être rien.

Yes, I understand your approach (well I think). I too use sSPlit, SBridge, sScale, I have the icons at the bottom of my screen, so it goes really fast too. But the concern I was faced with is the following: I work on a shape, I subdivide, not satisfied, I go back (esc), I rework, I subdivide, not satisfied (esc), I rework, etc. , etc., and finally I am satisfied. I save, I quit the software. The next day or several days later, I come back to my project and want to change my subdivided shape, but I can't go back to my previous, unsubdivided shape. And so I realized that by separating then using Subdivision I found not the previous form but the basic (original) form before transformations but on a smaller scale.
I conclude, for my information, that I have to save-as the un-subdivided form (a kind of component or block) to import it and possibly reuse it and / or modify and subdivide it again. Okay, I could keep a copy of my shape in my project, but it might make the file heavy, I often run into this problem. Ah ah, is that clear? not sure!
For my part, I think it is very difficult to anticipate what a subdivision will give. For the hard-surface type forms there are docs on the net, but for the organic forms I have not found anything, besides there maybe nothing.

EDITED: 13 Mar 2021 by ZOOEN

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 From:  Frenchy Pilou (PILOU)
10225.9 
Oui, bien sûr, il suffit de sauvegarder les volumes transformés juste avant la subdivision! ;)

Oh il existe des millions de docs, de vidéos :)
Puisque c'est la principale façon de modéliser avec les programmes de subdivision, Blender ZBrush etc :)

Mais évidemment ce n'est pas adpaté aux nurbs...on peut juste s'en inspirer!


Ne serait-ce que la bible! :)
Mais il va falloir que je cherche un peu car le forum ZBrush.fr a disparu! :(
Désolé pas encore retrouvé!

c'était pas la traduction de celui-là mais voilà déjà de la lecture! :)
http://images.autodesk.com/adsk/files/subds.pdf

10 astuces :) https://cgtuto.com/astuces-modelisation-3d/
etc...


EDITED: 13 Mar 2021 by PILOU

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 From:  Frenchy Pilou (PILOU)
10225.10 
Refound with the waybackmachine!!!

Original In English The Bible of Modelisation in SubDivision by Toontje no more existing on these pages! :(
(maybe it's existing somewhere :)

yes! :) http://wiki.polycount.com/w/images/4/43/SubdivisionModelingDotCom_The-Pole.pdf (23 heavy pages)


In French Translation by Gebuhra (heavy pages to scroll ! :)
Page 1 https://web.archive.org/web/20130815000504/http://forum.zbrush.fr/index.php?action=article;id=58
Page 2 https://web.archive.org/web/20130815001301/http://forum.zbrush.fr/index.php?action=article;id=63
Pag 3 https://web.archive.org/web/20130815092153/http://forum.zbrush.fr/index.php?action=article;id=62

EDITED: 13 Mar 2021 by PILOU

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 From:  Zooen
10225.11 In reply to 10225.9 
@ Zooen - Pour ma part, je pense que c'est très difficile d'anticiper ce que donnera une subdivision.

C'est le fait d'anticiper une forme, le résultat.

Tu vois le dessin ci-dessous, tu peux anticiper, imaginer, la forme, que donnera ce dessin si tu le réalises en 3D, dans MoI par exemple, et que tu y appliques une subdivision ?
Pour moi cela ne peut ce faire que par une connaissance empirique : l’observation et l’expérience. Bon, je ne vais en faire un fromage.

Je les connais bien, les deux premières vidéos.

@ Zooen - Personally, I think it's very difficult to predict what a subdivision will be like.

It is the fact of anticipating a form, the result.

You see the drawing below, you can anticipate, imagine, the shape, what will this drawing give if you realize it in 3D, in MoI for example, and that you apply a subdivision to it?
For me this can only be done through empirical knowledge: observation and experience. Okay, I'm not going to make a cheese out of it.

I know them well, the first two videos.

EDITED: 28 Sep 2021 by ZOOEN

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 From:  Zooen
10225.12 In reply to 10225.10 
@ Pilou : In French Translation by Gebuhra (heavy pages to scroll !

Merci.
On peut les imprimer en pdf en couleur, sans en-têtes et sans pied de page (avec Win 10) et c'est rapide!

@ Pilou: In French Translation by Gebuhra (heavy pages to scroll!

Thank you.
You can print them in pdf in color, without headers and without footers (with Win 10) and it's fast!
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 From:  Frenchy Pilou (PILOU)
10225.13 
Here you have tones of cool tutos about Subdivision! ;) A terrific site!
Bonnes lectures!
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling#Tips_.26_Tricks Excellent!

We can see that nurbs are more direct! :)
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