Hi Billa, that's a step in the right direction but not quite all the way.
So let me explain a little bit of analysis on the reference image.
Looking at this surface here:
Which is the one you're trying to make here:
It doesn't bend or warp throughout the entire surface, it looks like it's probably a plane actually. Even in this area here:
even though there are curved shapes there:
those curved shapes are not having any influence on the surface shape, that's telling me that those curves are purely trim boundaries on a larger underlying surface, those curves are not influencing the shape of the surface itself and so you should not be trying to build that surface by any kind of loft or sweep that's trying to use those boundary curves. Those curved edges will be the result of a trim or boolean, not part of a surface construction method.
So the surface you want to initially construct for that area is going to be a much larger piece that completely and totally ignores those curves initially, like this:
So applying this more broadly to other areas as well there is a base underlying form of the entire model like this:
So that's actually what you want to construct first like this:
The front slant and level change are introduced by drawing in a side profile:
And then doing a boolean difference using the side profile as the cutting object, which divides it into 2 pieces, then you discard this piece:
Then you're left with this:
You'd do another boolean something like this to cut away this area:
So it can help to think more of how the actual physical part might be machined, you start with some stock and pieces are cut off of that stock. This is in contrast to starting off by drawing all the final edges and then trying to build surfaces in between them which is more of how you'd do things with poly modeling.
Hope that makes more sense!
Then the part that will be a little trickier is there is one piece that is made up of a curved surface that is influenced by the shape of a curved boundary:
So for just that one area, that's the spot that you would using the type of surface construction that you were previously trying to use for everywhere.
I'd have to look at that a little more when you get to that stage, that could maybe be a loft between edges or it's also possible to do a sweep that's slightly extended and then used as a cutting object in boolean difference:
- Michael