zBrush import no faces

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 From:  Guille (GUILLE_ZOOM)
10198.1 
Hi everyone,

I'm exploring the possibility to start using MOI3D in conjuction with zBrush. This is the first time i try but when exporting (.fbx) from MOI i get objects without caps in zBrush. See pics





Any ideas why this might be happening?

Many thanks,

Guille

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 From:  Michael Gibson
10198.2 In reply to 10198.1 
Hi Guille, does it work better if you set "Output : Quads & Triangles" in the meshing options when you export out from MoI instead of "Output: N-gons" ?

You may also want to set a value for "Divide larger than" to dice things up into smaller pieces like this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2833.5

- Michael
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 From:  Frenchy Pilou (PILOU)
10198.3 
And have you enabled "double faces" in ZBrush ? ;) (i don't remember the exact name)
Seems typic of your result....

EDITED: 2 Mar 2021 by PILOU

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 From:  AlexPolo
10198.4 
Under display hit double sided - then if you run DYNAMESH it will unify into a single skin shape.


EDITED: 4 Jul 2022 by ALEXPOLO

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 From:  Guille (GUILLE_ZOOM)
10198.5 In reply to 10198.2 
Thanks for quick reply, Michael!!!

I'm gonna have to try this out at some point today but looking good, it might need some experimentation.

Just a quick question that you might have answered at some point in the past. Will it be at some point possible to have something similar to zBrush 'Live Booleans' (non-destructive) within MOI or it's not possible at all? just talking from my complete ignorance so correct me if i'm talking non-sense : )

Many thanks!

Guille
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 From:  Michael Gibson
10198.6 In reply to 10198.5 
Hi Guille, I do want to have editable booleans in the future. It will need a deeper history mechanism which will take a fair amount of work to set up.

- Michael
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