I created an aircraft propeller design program in 2008. I've been updating it ever since. Part of the program exports xyz point files, so people can make the blades in cad, do fea, render, and ultimately build them. It can do turbofan blades and stator blades too. I just test various aspects of the code. I make renderings for the website and documentation. Unfortunately, I'm not able to build anything myself. I've been recommending MoI to my users for a long time. So I'm just trying to learn the program myself. I just ran into a problem where the blade mesh won't work in the fea mesh engine. I rebuilt it a number of times and it still won't work. So I'll have to email michael about it. But so far, MoI is much better than Rhino v5. I just need to figure out all the differences in the gui and work flow.
The pics in this post are from one of the built in examples. It's the propeller for the Airbus A400M military transport. I tried to build it in MoI v2 a long time ago. I had problems with the root fillet back then. I eventually got something that sort of worked. MoI v4 is able to do the root fillet. I want to compare it to what I did with Rhino v5, but haven't gotten that far.
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