In Moi when you make a general Fillet max Angle fillet is the maximum allowed along the general path!
(even other places along the path can accept it)
So make it and then apply a "Variable fillet" with more angle at the possible places!
In fact here no need to trim the volume! Just make your Variable fillet as you want! :)
Here maxi will be locally the right height of the object on some places!
You can put variable angle at the Vertex (here) And / Or along the path ! (not shown here)
(You can put any number of new Points on a Point Set and any number of New Point Set )

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