Hi Mala, well you have to investigate those areas with naked edges and see what is needed to finish up the object.
For example one end cap is just missing, you can fix that by selecting the object and then using Construct > Planar.
Then the next issue is the other area seems to have duplicated surfaces, with more than one surface stacked up on top of each other in the same spot. This is preventing a proper join there because the stacked up surfaces are getting some of their edges glued to each other instead of only getting attached to the surrounding faces.
Use edit > Separate to break those off, discard one set and then rejoin non-doubled ones in there.
There appears to be something wrong with the other end cap too (there are some triangles leaking out from the trim boundary which usually means something wrong with the trim boundary UV curves) so probably delete that other end cap and remake it with Construct > Planar.
I did that and then had a solid, then used boolean union to combine the 2 ring pieces, that version is attached here and should boolean ok now.
- Michael
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