Hi Mala, so if I understand correctly you are trying to fillet the object in Goal.3dm with these edges? :
The main thing that would help to make filleting possible there would be to make these into just one longer surface instead of fragmented into multiple pieces:
The corner here will be difficult for the filleter to handle:
But if this edge was not there it would help:
> And...I tried the workflow bending the geometry and it was ok. But now the geometry is at opposit site.
> Is there a simple way to bring it vice versa like at the screenshot sketched?
Sorry I'm not understanding this part.
- Michael
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