Hide only locked levels

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 From:  Tony77
10087.1 
Hi guys

How can I hide only the locked layers? .... I normally display all the layers and then I use the script that hides the edges so that I can see the shape of the object well ... only that when I view then I have to manually turn off all locked levels ..... is there a script that hides me only the locked levels?
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 From:  Michael Gibson
10087.2 In reply to 10087.1 
Hi Tony, try setting this on a shortcut key:

script: /* Hide locked objects */ var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); if ( obj.locked ) obj.hidden = true; }

- Michael
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 From:  Tony77
10087.3 In reply to 10087.2 
Thanks so much Michael it works great !!.

I take this opportunity to ask you if in the future you can combine moi with a photorealistic rendering engine so I don't have to model and then export to an external render engine .... it's a dream of mine: D

Hello
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 From:  Michael Gibson
10087.4 In reply to 10087.3 
Hi Tony, I do want to make a built in render engine in moi but it will be pretty simple and not really focused on "photorealistic".

There is a lot of UI and materials management needed for a photorealistic render engine and so it's more practical to use an external program for that. That probably won't go away anytime soon, sorry.

But maybe when I'm able to focus on making a deeper SDK for other developers that might be a good fit for that area though.

- Michael
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 From:  Anthony (PROP_DESIGN)
10087.5 In reply to 10087.4 
i'm really hoping for simple key frame animation also. where you can have parts rotate. the simple rendering is fine with me. like the previous user mentioned, this would save a lot of time.

all the rendering programs are so over the top and complicated. there isn't anything out there for simple, fast, and low cost rendering and animation.
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 From:  Michael Gibson
10087.6 In reply to 10087.5 
Hi Anthony, sorry no animation is not on my target radar at all for a built in function. Again maybe with an SDK it is something an external developer could provide though.

- Michael
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 From:  Frenchy Pilou (PILOU)
10087.7 
@ Antony
the more funny and easy and free if you have dowloaded few times ago is Twinmotion!
(else its 375$ (updates included) till 31 december 2021 )
It has a terrific render Real Time for anything and now basic rotation / translation functions for anything!

Absolutly sufficient for show anything in any circontances anywhere! (sea mountain contry side) :)
Of course you can make any movies or still images you want!
A true gem!

Have fun discover and happy new year!


EDITED: 30 Dec 2020 by PILOU

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 From:  Tony77
10087.8 In reply to 10087.7 
Yes Michael I meant an external program that integrates with my kind of viewport window where you see the instant changes of the object without actually exporting and then importing again in an external rendering engine .... a kind of integration between two programs through a direct link
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 From:  Frenchy Pilou (PILOU)
10087.9 In reply to 10087.8 
<< where you see the instant changes

you have Enscape for that but it's for Rhino / SketchUp...and it's not very free :)
maybe works with the Free SKetchup Make 2017

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 From:  Tony77
10087.10 In reply to 10087.9 
It would be nice to have a render preview window directly executable by the modeling program so you can instantly see the changes made .... it's a huge time saver :)
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 From:  Anthony (PROP_DESIGN)
10087.11 In reply to 10087.7 
thanks frenchy,

i always appreciate your software tips. i'll check it out. unfortunately, simlab composer isn't for me. so maybe this program is. i've been stuck with a very old version of keyshot. the newer versions don't work on my laptop. although blender is free, it's way too complicated for me. i don't want to devote a lot of time to learning how to render. the nice thing about keyshot is an idiot can use it, at least to a degree.

anthony
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 From:  Phiro
10087.12 
Perhaps, could you test the rendering with Cycles which can be launch into Moi.
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