Fabric seat
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 From:  Tony77
10073.1 
Hi guys,

There is a specific method of creasing the fabric to make a simple seat like this ... is it possible to make it?
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 From:  Frenchy Pilou (PILOU)
10073.2 
Why not ? :)
Joint is your friend!
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 From:  Tony77
10073.3 In reply to 10073.2 
Of course Pilou I had done this test but I meant around the perimeter of the seat as it is in the picture .... that I was not able to do :)

The folds are only around the perimeter
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 From:  Frenchy Pilou (PILOU)
10073.4 In reply to 10073.3 
What is the difference ?

Joint can be always made between 2 boundaries! (even if one or both are circonvoluted)

So that is shown above will work with your model!

EDITED: 20 Dec 2020 by PILOU

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 From:  Tony77
10073.5 In reply to 10073.4 
I meant the folds around the perimeter ... I don't know if I made myself clear :)
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 From:  Frenchy Pilou (PILOU)
10073.6 
Will be naturally distributed between your 2 boundaries!

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 From:  Tony77
10073.7 In reply to 10073.6 
But in this way the creases remain .... or am I wrong?
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 From:  Frenchy Pilou (PILOU)
10073.8 In reply to 10073.7 
The more difficult is to find the 4 directions for the top face ! ;)



Another thing can be used : Nsided but works only with polylines edges and not curves!
You can regulate the Bulge!

EDITED: 20 Dec 2020 by PILOU

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 From:  Michael Gibson
10073.9 In reply to 10073.1 
Hi Tony, small localized bumps and folds like that are not handled very well by CAD geometry, that's something that can be done better in a polygon modeling program rather than in MoI.

3D Coat and ZBrush are pretty good for that type of thing.

- Michael
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 From:  Frenchy Pilou (PILOU)
10073.10 
You can also try the funny subdivision inside Moi Itself ;)
https://moi3d.com/forum/index.php?webtag=MOI&msg=9689.1

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 From:  bemfarmer
10073.11 In reply to 10073.5 
I like Pilou's method, but I would make the blend distance much longer.

Make one "C" curve along the sewn seam, with the open end facing downward.
Place the "random" wave along the C curve. Offset the C curve upwards and wider.
Flow the wave to the upper, bigger C curve. Sweep a line along the two waves. The bottom edge of the wave surface will be used for a blend, downward, to a 3rd C arch surface without any wave. It's top edge is the edge to blend to.

Well I still have to try this:-)

Brian
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 From:  bemfarmer
10073.12 In reply to 10073.11 
There is a curved crease origami article. They used Rhino and Grasshopper..- B
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 From:  Tony77
10073.13 In reply to 10073.3 
I did a quick test following your advice .... now I try to apply it to the shape of my seat and see how it comes out
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 From:  Phiro
10073.14 
I tested a process.
A possible way to do what you want.
You can have creases in all directions with this method.

First, I did a cushion. I took a revolve by rail choice.



Next I took 3 iso curves to extract zones where we will do creases.
I used script DistortCuvresRebuild to do creases only with Z dimension (red curve).
I used the same script to have a non regular zone where creases will disapear but only with X and Y distortions (orange curve).
The third iso is green to have a base of the side of cushion.

I use loft/loose to create creases with the 3 curves I had now.
Then I fix the jointure to have a solid by blending surfaces (creating the blue curve by cloning orange to cut the plane before blending).






I add a small border too.





You could do better with small adjustments, I think.

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 From:  bemfarmer
10073.15 In reply to 10073.14 
Looks good Philo.

Please correct me if I am wrong:

The red, orange, and blue curves began life as "smooth" iso-curves of the cushion.
They are concentric, due to the revolve rail used to create the cushion.
( The red curve began as the green curve, to which z distortions was done. )
The parent curve of the orange curve had xy distortion applied to it.
Similarly for the blue curve. Wonder why the blue curve appears to be a scaled down version of the orange curve?

- Brian
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 From:  Tony77
10073.16 In reply to 10073.14 
Thanks Phiro

could you kindly explain me the speech of the iso curves? ... do you extract them from the model or build them directly?

I didn't understand the whole process .... it's definitely what I need
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 From:  Phiro
10073.17 In reply to 10073.15 
You're globaly right Brian.

The green, red and orange curves began life as "smooth" iso-curves of the cushion.

Yes, they are concentric because of the revolve rail used to construct the cushion.

The red curve is an iso as is the green an another iso.
The red one has a z distortion

Yes, the Orange is an iso with a XY distortion applied.

But the blue is a clone of the orange with a scale (the cause of the similarity). I made the blue because when I did the lofting I didn't have sufaces which could be joined as solid.
Blue is used to cut the flat top before doing a blending.
The blending gave me a surface to join and have a solid.

I always do solids because I always do models for 3dprinting.
But for a illustration it's not so important... or useless.

I don't remember when I add rebuild or reconstructcurve, but I do it often to smooth or delete the hard angles.


Have a fun Moment Of Inspiration !

Francois
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 From:  Phiro
10073.18 
Sorry Tony,

I will detail the process.
My first post was not detailled and I forgot steps...
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 From:  Tony77
10073.19 In reply to 10073.18 
But don't worry ... it was just to understand better :)
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 From:  Phiro
10073.20 
Ok I redo step by step but I don't remember well... so I do a new process too.


I do a revolve with rail to have a single surface and have next simple iso curves.




I do 3 iso curves orange red and green






I used the "DistortCurvesRebuid" script.
The orange one is distorted on X and Y. You can rescale if the waves created are too big.

I have trimed the cushion with iso curves before deleting the useless border (and top) we will recreate with creases.

The red curves is Z distorted to have some waves for the creases. You can rescale on Z to have more amplitude on creases.





Verify if you have closed curves red orange and green
I duplicate and rescale to have another orange smaller

You can now do the lofting (with loose loft to have smooth loft). orange, orange, red and green. (don't cap your loft).








Next, i can "blendcap" to redo a the top with the closed edge created by loft.

You can join surfaces to have a solid.

You can border the edge with a sweeped circle.






I hope to have been more clear with this version.

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