Here is a copy of the node program I did in ~2019.
The Macro goes in the nodeeditor macro directory.
The Demo goes in whatever node programs folder that the user wants.
So many old versions and incomplete versions, and a few missing node mods, and hard drive failure, makes it hard to sort out the good nodes.
James' macro was hexTesselation.nod, per memory.
- Brian
The hex centerpoints could be flowed onto the frogback surface.
One gem could then be copied to each new point on the frogback, but the gem would need a normal,
and each mapped point on the frogback would need a surface normal, to sit normal or tangent to the surface.
Also, I do not recall any batch copy of an object to multiple points.
Maybe a script could be written...
Starting to get into Mesh programming, rather than Nurbs.
The Rhino Pave video looks nice. Must have been a very involved programming effort...physics...
As I recall, forum references to circle packing likely not be of much benefit, so no more looking.
Came across a lot of conformal mapping papers, mostly inscrutable, but grist for new scripts...
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