Hi Lara, yes like Marc writes above, fonts can contain some types of geometry that works ok for their original purpose of only 2D display but might not be very suitable for 3D model construction.
In your case here one thing that is not good for 3D model construction is the very tight bends in the shape here:
I think you are trying to fix this by applying a fillet to the vertical edge on the left one? It's possible to do that because the font's curve structure happens to have a break between different segments in that spot and also comes to a slightly sharp (about 7 degrees from tangent) shape there.
You can't do the same on the right because there is no segment break and no sharp corner there, you can only apply fillets to edges where the surfaces meet at a sharp edge.
I also just noticed another problem area on the back side here:
Instead of trying to fix up this shape as a 3D model, it would be better to create just curves from the font initially and clean up the curves first before extruding it into a 3D shape.
A couple of tools that could help with the cleanup are Arc > Tangent to place in some tangent arcs in the tightly bent areas, then Edit > Trim, then delete the piece that jogs over and put in a Construct > Blend in that spot. Here is an example of this process:
Hope this helps!
- Michael
|