Hi folks and here my latest works with Blender and Moi3d, now I think to fully understood the behaviors behind the conversion from subdivision geometry into nurbs, now I'm able to match a semi-perfect surface continuity here the same surfaces in a both software, no more pain a seamless conversion in moi3d.
below a sample video showing both application with the same surfaces...
https://drive.google.com/file/d/1k9ibO2ogyai_0uf5FSqj9duPazPvYdNA/view?usp=sharing
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