Technically, you would not need to voxelize your mesh at all. The model will also have UVs because it is a Nurbs surface.
All you reall need to do is unfold the UVs and do a layout in the amount of UDIMS you require.
I am doing this workflow quite consistently on several film projects already.
The only issue I run into with nearly every model is Non-Manifold geometry, because the 3d software has issues with some of the topology that Moi exports. Would be really nice to know how to solve these issues on the MOI side.
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