New Car Modelling Tutorial
 1  2-21  22-35

Previous
Next
 From:  zarkow
9956.22 
Part 04




The Last Modeling Part, Part 5 would be Render Settings and Shader

first look ;-)





  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9956.23 
A concept car! :)
0.00 Step 22 - At Some Details
1.00 Step 23 - Define the Roof Details
2.25 Step 24 - Define the Rear Spoiler
3.00 Step 25 - At Light Interior
3.40 Step 26 - At Extra Brakes Lights
4.60 Step 27 - At Interior Room
5.20 - Make some Flaps
6.15 Step 28 - Build a Rear Chassis

EDITED: 22 Sep 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  zarkow
9956.24 
Part 5

Part 5 is the a small export and rendersettings aftermath







As a present the Free Hypercar 3D Data Download Link:

includes a Zip File with the Hyper Car in 3 Formats

.3dm
.step
.obj



https://1drv.ms/u/s!AgF6VFezvIYck2etUzGE19XByQ1n?e=eENE0V

https://www.artstation.com/artwork/28ykJx

EDITED: 23 Sep 2020 by ZARKOW

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9956.25 
Very generous!

0.00 Step 29 - Export to Obj
0.20 Step 30 - Import to Cinema 4D
0.42 Step 31- Octane Render Settings

My little one :)

EDITED: 23 Sep 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  zarkow
9956.26 In reply to 9956.25 
Nice, Gold Style
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  zarkow
9956.27 
By the way, 10 CloseUp Screenshots for the "Car Modelling" interested fraction in this forum

this are 10 CloseUps of 4 brandfree cars I modeled only in MoI3D for commercial projects.

This are examples for the surface quality you can reach in MoI3D maybe much more, when I get better.






















  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  zarkow
9956.28 
Light Flow Run

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
9956.29 
Dear MoI forum, I have been watching zarkow's tutorial closely - over and over again! Unbelievably good - I was able to learn very, very much - especially the topic network interested me very much, because up to now I have done something like this exclusively in c4d with poly-modeling. But, I have to say that I like the whole modelling within MoI3D almost more :-) - even though I've only been around 1 month - in c4d about 7 years. I'm currently playing and learning with a private project: I want to build a quite organic space ship - and I think the theme of how zarkow did that with the car is perfect for that. BUT I have a problem and just can't get any further - I hope for your help. I built the frame in front, top and side view and then connected the surfaces with network (like in zarkow's tutorial) - works great! But if you look at the shape afterwards without curves you can clearly see where and how surfaces are connected - a smooth course is simply not possible - no matter how soft the curves are. Enclosed is the .3dm-file so you can see for yourself. What am I doing wrong? I didn't get to the Retopolgy theme with multiiso yet, but just wanted to do the whole thing with the network tool. Am I doing something wrong? MUCH THANKS for your help! Robert
Attachments:

Image Attachments:
Size: 336.8 KB, Downloaded: 30 times, Dimensions: 2560x1403px
Size: 356.4 KB, Downloaded: 25 times, Dimensions: 2560x1400px
Size: 536.8 KB, Downloaded: 24 times, Dimensions: 2560x1403px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9956.30 In reply to 9956.29 
Hi RJ, I think you'll want to build a larger network all in one go instead of multiple separate ones.

Try the attached version, with the curves arranged in this way you can select them all and do one large network surface.

Some discussion about making larger surfaces for things that should be smooth here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.18
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.19

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
9956.31 In reply to 9956.30 
Hey Michael, MANY MANY THX!!! THAT was it!! BOA ... - you made my day :-) - I fully agree, I couldn't select them all and press the network button - there was an error every time. So I decided to do it in small steps (surface to surface). How do you managed this :-)? The only difference I see is that you connected all curves and have just 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I will study them immediately :-))!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  zarkow
9956.32 
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
9956.33 In reply to 9956.32 
Hey Zarkow, many many THX for your quick help!! I appreciate that very much! SUPER useful tutorial you made - helped me a lot and I could learn so much!! I saw that you are also using c4d :-) - ... cool!! Again, THX!! Best Robert John (geopic.at)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9956.34 In reply to 9956.31 
Hi RJ,

re:
> How do you managed this :-)? The only difference I see is that you connected all curves and have just
> 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I
> will study them immediately :-))!!

The curves you give to Network need to be mappable to a 2D grid, kind of like how lines of longitude and latitude on a globe map to a plane.

If you have the outer one as a closed curve, that arrangement does not map to a 2D grid but it can if it is split in half. Then you'll have 3 long lines which are like lines of latitude on a globe and they meet up at 2 "pole" points like at the north and south pole.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  RJ (GEOPIC)
9956.35 In reply to 9956.34 
Hi Michael,

super explanation - THX!
Robert
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1  2-21  22-35