Socket Head Screws
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 From:  wayne hill (WAYNEHILL5202)
9949.6 In reply to 9949.5 
Using Max's NE version 1.1 2020 Jul 14 from location http://moi.maxsm.net/files/

Max changed the points nodes.

Wayne
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 From:  fcwilt
9949.7 In reply to 9949.5 
Hi Barry,

I tried both v1.0 and v1.1 of Node Editor.

It appears I am missing whatever it is that is responsible for implementing these nodes.

See attached.

Thanks.

Frederick

EDITED: 26 Mar by FCWILT

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 From:  bemfarmer
9949.8 In reply to 9949.7 
Hi Frederick,

The node is working fine for me, (MoI4Beta), but there are no threads inside of the nuts. The nodes look very cool and detailed.

Double click on the node items which have red box. These are macros, and the macro will be expanded, so you can see which simpler nodes are missing/ "defective". (Box is red.)
(Each macro has several dozen simpler nodes.)

I would guess that maybe the same "missing/defective" item is the problem in each macro???

- Brian

And of course use Max's latest NodeEditor.

The In Out...Out macro is an interesting split.

EDITED: 13 Sep 2020 by BEMFARMER

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 From:  fcwilt
9949.9 In reply to 9949.8 
Hi Brain,

Yes there are several invalid nodes inside the macros that are red.

Different ones are invalid depending on which version (1.0 or 1.1) of Node Editor I try.

Is there a easy way to replace the invalid nodes with the correct one OR do I have to do it node by node? There are many invalid "Point" nodes, for example.

Thanks.

Frederick
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 From:  Barry-H
9949.10 
Hi,
Frederick
Wayne is correct I am using Max's latest node editor nodeeditor.v.1.1.2020.07.19.jms
with the extensions from James thread.
If your still having problems let me know and I will send you a copy of my node editor.

Brian
I did not thread the nuts but you can simply boolean a screw from the nut as the hole in the nut are the tapping drill size.

Hope this helps
Barry

EDITED: 13 Sep 2020 by BARRY-H

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 From:  Frenchy Pilou (PILOU)
9949.11 
Seems the NodeEditor by James is the 1.0 and not the 1.1 by Max Smirnov !

Despite of that the Socket & Screws above blocks always in the Macros for the "Point" Node!
(i have the 1.1 of Max + Extensions of James)

@Barry
Maybe will be fine that you post your Complete NodeEditor! ;)

I don't see the 1.1 of the 14 July 2020? (0719) http://moi.maxsm.net/files/

EDITED: 13 Sep 2020 by PILOU

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 From:  Barry-H
9949.12 
Hi,
attached my node editor.

Hope this helps.
Barry

EDITED: 10 Mar 2023 by BARRY-H

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 From:  Frenchy Pilou (PILOU)
9949.13 In reply to 9949.12 
@Barry
Working like a charm with your complete NodeEditor ! :)

Personally i prefer Sliders against Knobs but it's just question of taste! :)

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 From:  stefano (LIGHTWAVE)
9949.14 In reply to 9949.13 
Can you input fixed values instead of using sliders?
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 From:  Frenchy Pilou (PILOU)
9949.15 In reply to 9949.14 
Of course yes but it's many more static and less practical! :)

Here Const 3 for the Radius (Knob can be replaced by a slider of course)

EDITED: 13 Sep 2020 by PILOU

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 From:  stefano (LIGHTWAVE)
9949.16 In reply to 9949.15 
Hi Pilou, Already feels like Christmas using moi or understanding
what its native tools can do. I'll have to try the node editor bit further into my exploration
otherwise likely get no other work done :0) Node editor looks flexible!
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 From:  Frenchy Pilou (PILOU)
9949.17 In reply to 9949.16 
Sure when you discover a new prog you can't all explore in a glance! :)

Have happy explorations!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  WN
9949.18 In reply to 9949.7 
Hi, fcwilt.

This indicates that there are no nodes. You can either insert the missing nodes in the node editor system directory, or remove all the red nodes from the macro, the editor will work and the macro will break.
Nodes can be taken for example here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=9358.1
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 From:  bemfarmer
9949.19 In reply to 9949.10 
Thank you Barry.

No threads in nuts is fine.

Your scripts are awesome. Must have been a lot of work.

- Brian (Latest Max NE, and maybe some of James work.)
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 From:  fcwilt
9949.20 In reply to 9949.12 
Hi Barry,

I installed the node editor you posted here and things now work fine.

I did notice that the version reported is "Node Editor 1.1 jms" - which is the first time I have seen that particular version.

The multiple, incompatible versions of node editor that are available makes things a bit confusing.

I have one question. If I set the overall length to, say, 10 and the thread length to the same value the threaded portion appears to be about half of the overall length. Is that working as expected?

Thanks again.

Frederick

EDITED: 14 Sep 2020 by FCWILT

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 From:  Barry-H
9949.21 In reply to 9949.20 
Hi Frederick,
I have corrected the thread length issue and updated the Zip file in first post.
Please be aware that the thread length should always finish short of the screw length
else you will run the thread into the head.
Cap Screws and Button head screws are measure under the head but Countersunk Head Screws
are measured including the head so allowance for that is needed when setting the thread length.
I will look at adding a safeguard if possible.
Cheers
Barry
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 From:  wayne hill (WAYNEHILL5202)
9949.22 
Hi Barry,

Changed to "Node Editor 1.1 jms".

Everything is working fine. Great Work!

Wayne

P.S: I am not going to say anything about threads missing in the nuts, because that has already been addressed. But... If I were to 3D print some nuts using this script, it would be another step, before the 3D build. Just thinking ahead....

EDITED: 14 Sep 2020 by WAYNEHILL5202

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 From:  BurrMan
9949.23 In reply to 9949.1 
So there are alot of guys doing great stuff with Max's NodeEditor. The unfortunate part is alot of customization for particulars makes it hard to keep a proper, working install of it.

I did a diff of the 2 node editors and there are some significant differences. But if Max updates his, then thats where the break for various users comes in.

I always kept a Perfect "Max" updated install. But this meant that most of these "Voila" nodes that get posted, dont work for me. As we have seen here with others.

Installing the JMS version works, but what about Max's version now (The changes werent just "add-ons, but actual changes to the functions)

Anyway, long story short, I decided to make a second NodeEditor button and folder, so I could just run the 2 side-by-side. (And also run anybody elses stuff that needs a custom setup)



Anyway, just a note that might help others with same consideration...
Attachments:

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 From:  Frenchy Pilou (PILOU)
9949.24 In reply to 9949.23 
I understand better now the curious name version v.1.1.2020.07.19.jms :)
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 From:  BurrMan
9949.25 In reply to 9949.24 
Hi Frenchy,
I wanted to be sure to correct/clarify my previous post, after re-reading it....

Neither Max's, nor James' NodeEditor is "Broken" as it seemed i implied....

It's just that people are making modifications to the default, Max's files, that then make the same calls incompatible with each other...

Someone could keeps saying, Make a new "Points3, Points4, Points5 file, then implement those, instead of re-writing the default Points.js file, etc....

But really there are only a couple guys that will do this type of coding.

So what's really easier for me, is to just make a nodeeditor install for max, james, kartesen etc....

I can also evaluate the developments of those guys as they go too!!! (Not that I am a huge node guy... Just passing a method out to others that may want to be able to run the nodes that others post at any given time...

I imagine at some point, it will have to get wrangled in, or it will just be left as is. I didnt get that Max was "starting a business", so it's just a free for all at the moment...
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