Hi Michael - many thanks for revolving my head onto a simple outline to cylinder shape
function with REVOLVE. The contour was done manually (top view trace) in MOI3D and i think i got
the points pretty 'spot on'. I do have other ideas for getting outlines; more on that later.
Hi Pilou - in fact the post was conceived when i'd already seen some info on Node Editor.
I am always interested in workflow, less interest in drawing with mice ;o).
I was hoping Max might pop his head here one day...i am very interested to try out the node editor one day ( perhaps one for later and step by step ;o).
Hi Barry, component libraries are of course way to go for standard components.
I often like to see the main ways to do things and sometimes I enjoy working 'on the fly'. Thanks for the giff!
I think someone should do a tutorial on guidelines. I found construction lines even with that script a bit fussy or confusing.
Likewise would love to see how you could manually place the components (by co-ordinates) - perhaps if the origin was
temporarily moved to top material face centre or the part is put face down/flat on a 2d plane to start with.
thanks all again!
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