Need help: Duble name of Solid
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 From:  krass
9928.24 In reply to 9928.23 
Oh .. I thought this script helps to detect problem areas, like the one I attached in the answer above
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 From:  Michael Gibson
9928.25 In reply to 9928.15 
Hi krass,

re:
> There is a question - how to identify such problem areas?
> It doesn't always work visually.

For that one area I used Rhino to help identify it using Explode followed by SelBadObjects.

For the squashed down ones, I used a process in MoI of using Edit > Separate to break the object into individual surfaces, then I clicked on every surface that I could see and after all are selected I then used Edit > Hide to hide those to reveal what was left over. Then it's a process of joining pieces back together without the tiny fragments and looking for naked edges, that can then reveal a few more problem areas that needed to be untrimmed and retrimmed.


> Is there some script (or a command like N that shows empty planes) to spot these problems?

Not currently, it is something that I want to add in the future though.


- Michael
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 From:  krass
9928.26 In reply to 9928.25 
Michael, thank you very much for such a detailed explanation of the solution to the problem!
I will try to follow your recommendations!
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 From:  BurrMan
9928.27 In reply to 9928.20 
Hi WN,
So we need to make sure Krass understands the drill down selections....

So a solid is a single click selection. A solid can have multiple surfaces and edges that make up that selection.

A second click on the selected solid can select "Just a single surface" or "edge" of the joined surfaces and edges that make up the solid....

Those components that make up a solid, as joined pieces, can be "sub selected" (And Named!)....

I believe you know this, but i dont think krass understood this part. Just trying to figure out how to make it clear....
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 From:  WN
9928.28 In reply to 9928.27 
Hi BurrMan.

I modeled it on a cube and made a conclusion on it, but there are different situations.
I think Michael will explain more fully, since I do not know this mechanism and my explanations may be wrong.
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 From:  krass
9928.29 In reply to 9928.8 
Michael, thanks again for your help.

I do not want to create a new topic, I will ask here.
I (I do not know why) began to display invisible inner lines of the object when working. Until recently, there was no such effect.
How to fix it?
System x64, Win10, GeForce RTV 2060 SUPER


EDITED: 3 Sep 2020 by KRASS

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 From:  Michael Gibson
9928.30 In reply to 9928.29 
Hi krass, that's just a normal type of display artifact that can happen because the display is overall more oriented around doing things quickly rather than having a perfect graphic result. There isn't really anything to fix for it, it's just something to ignore.

In the future I have some ideas for improving it. It probably started to get more noticeable once you had a part with a thin wall thickness on it.

Check out here for some more information:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4987.2

- Michael
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 From:  krass
9928.31 In reply to 9928.30 
Michael, thanks for the answer!
I will ignore it :)))
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