Hi Matadem,
re:
> When I saw this technique from 3dcoat I thought this is a great time saver and Moi3d should have this aswell
Deriving objects directly from bitmaps like that is more suited to a program like 3dcoat where objects are made up of a kind of soup of lots of little tiny elements like little triangles or voxels.
CAD programs like MoI work with a much different kind of geometry, objects in MoI are made out of NURBS surfaces which are more like broad curved sheets. That kind of geometry definition does not match up well with that type of technique you saw there. It is good in different types of things though like making an accurate model made up of exact spheres and cylinders and such rather than a lot of little elements.
Different programs can use pretty different ways to represent objects and techniques used in one type of environment are not always applicable in a different environment.
- Michael
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