Moi <> Blender !
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 From:  Stargazer
9924.6 
Looks like you haven't renamed the folder.

2. Extract somewhere and rename extracted folder to "BMOI_Connector"
3. Copy "BMOI_Connector" folder to "C:\Users<username>\AppData\Roaming\Blender Foundation\Blender\2.8x(2.9x)\scripts\addons"

EDITED: 25 Aug 2020 by STARGAZER

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 From:  Mindset (IGNITER)
9924.7 In reply to 9924.6 
Fantastic!
This is SO GREAT!
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 From:  feirui445
9924.8 In reply to 9924.7 
Win7 system can also use this plug-in, I tried
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 From:  mdesign
9924.9 
What is the difference between that and ODCopyPasteExternal? https://github.com/heimlich1024/OD_CopyPasteExternal
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 From:  pafurijaz
9924.10 
I tried but with Wine and Linux not works, for me the best way is via Nurbs surfaces, Blender has a solid nurbs code, that lacks only in the trimmed surfaces.
Below an ICEM surf model imported in Blender.


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 From:  mdesign
9924.11 In reply to 9924.10 
Wait, wait, wait. Are you saying that plugin moves patches and curves from Moi3d to Blender? That would be insane. This is not a problem to trim all surfaces. Wow! I`m amazed :) I`ve thought that convert nurbs to polygons and moves geometry as OBJ/FBX file. I haven`t known that FBX can handle nurbs patches.
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 From:  val2
9924.12 
seems like I'm getting an error from the 97 bmoi.js file. any suggestions? thanks Val

EDITED: 14 Jul 2021 by VAL2

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 From:  Michael Gibson
9924.13 In reply to 9924.12 
Hi val,

re:
> seems like I'm getting an error from the 97 bmoi.js file. any suggestions? thanks Val

Are you running an older version of Moi or have you possibly copied an old version of the CommandBar.htm in place of the standard one in the current v4 beta?

That error looks like you are missing the piece of CommandBar.htm that's in v4.

- Michael
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 From:  pafurijaz
9924.14 In reply to 9924.11 
No this example is imported in blender with a special Blender's build, that import 3dm file. here more info about. https://blenderartists.org/t/branch-soc-2014-nurbs-update-to-master/1207889/

But what I suggest is Blender can handle well Nurbs and maybe the best way is using it's own native Nurbs code to exchange file and not the OBJ format
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 From:  mdesign
9924.15 In reply to 9924.14 
Thanks. I`ve tried it yesterday but I had shading errors even on simple surfaces.

How to use that native NURBS. Are you saying about writing own code?
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 From:  pafurijaz
9924.16 In reply to 9924.15 
Yeah because as can see Blender's nurbs are almost ready, in fact with 3dm build you can ready now import 3dm file into blender Nurbs geometry without meshing them. If use only surface modelling with boundary without trimming you can have the same surface inside Blender.
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 From:  val2
9924.17 In reply to 9924.13 
>Are you running an older version of Moi or have you possibly copied an old version of the CommandBar.htm in place of the standard one in the current v4 beta?

>That error looks like you are missing the piece of CommandBar.htm that's in v4.

- Michael
Im using the latest beta but I'm using a modified commandbar.htm (it's the one to use the dark scheme I think, I forgot exactly, as too much time has passed since I swapped it out)
Not that it matters that much as I was just curious if the BMOI was more convenient.
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 From:  Michael Gibson
9924.18 In reply to 9924.17 
Hi Val,

re:
> Im using the latest beta but I'm using a modified commandbar.htm (it's the one to use the dark scheme I think,
> I forgot exactly, as too much time has passed since I swapped it out)

The modified commandbar.htm is the reason for the error - it's because it's a modified older version and so it's missing something that was added later.

You can add in the missing piece by inserting this:

code:
				<span id="CommandBarCustomUI">
				</span>


It goes just after the snap buttons.

- Michael
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 From:  val2
9924.19 In reply to 9924.18 
Michael,
thanks, worked like a charm,
Val
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 From:  krass
9924.20 
This amazing connector worked v.4 only?
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 From:  Michael Gibson
9924.21 In reply to 9924.20 
Hi krass,

re:
> This amazing connector worked v.4 only?

I think so because the export to FBX needs a newer version of FBX which MoI v4 supports and which MoI v3 doesn't. The FBX import library was updated for v4 and can write newer versions of FBX.

- Michael
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 From:  krass
9924.22 In reply to 9924.21 
Thanks, I understand!
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 From:  mdesign
9924.23 In reply to 9924.16 
@pafurijaz: Have you used own code to import that rhino object or that blender build only?

I hope that Blender build will be developed further to have better support of nurbs inside Blender.
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 From:  pafurijaz
9924.24 In reply to 9924.23 
Seem something is moving but this part lack of developer, and for now the news are here https://devtalk.blender.org/t/branch-soc-2014-nurbs-update-to-master-code-base-d6807/11681

For the build the now import a mess surfaces, but after saving it can be adjusted with switching off the endpoint of each surfaces V and turning on again the endpoint of both direction U and V. only with this tricks you get out a nice surfaces shading. if you have a model without trimmed surfaces you can import right now without problem, only with wrong options.

Below the direct link for windows Build. the link is still working.
https://blender.community/c/graphicall/vkbbbc/
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 From:  surferdude
9924.25 
I have this error in Blender when I want to import from Moi3D. Any Ideas how ti fix this?

EDITED: 16 Sep 2020 by SURFERDUDE

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