Moi <> Blender !
 1-15  16-35  36-55  56-69

Previous
Next
 From:  Michael Gibson
9924.56 In reply to 9924.55 
Hi Talik,

re:
> Absolutely love OD_Copypaste tool.
> In Moi3D after pasting object, it is always in the center of the scene. Sometimes the
> scale is changing in relation to the model exported from other applications. How can
> this be fixed and objects keep position in the scene and proper scale?

It looks like it's based off of Max's OBJ Import script, you can pass in a parameter "exact" to the paste script to disable the resizing and repositioning.

So go to the keyboard shortcut that you use for the paste, and set up the command part like this:

ODPasteFromExternal exact


- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.57 
Hello, its working fine in Moi 5 beta and Blender 4.2.2 except the scale, but i dont understand how to do the 'exact' thing : )
Michael, can you elaborate? I've got 2 new icons and don't use a shortkey. Thanks.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9924.58 In reply to 9924.57 
Hi Carlos,

re:
> Michael, can you elaborate? I've got 2 new icons and don't use a shortkey. Thanks.

Do you remember how you set up the icons?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.59 
Hello Michael,

I just followed the instructions - https://github.com/Flowgun/BMOI_Connector/tree/master - and the 2 icons showed up.

Thanks a lot.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9924.60 In reply to 9924.59 
Hi Carlos, so go to c:\Users\<username>\AppData\Roaming\Moi\startup and there should be a file there named "97 BMoi.js", replace it with the one attached here.

This one has the "exact" parameter added in to the import button's command.

Does that work?

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.61 
Yes, its working! Thanks a lot, Michael.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Talik
9924.62 In reply to 9924.56 
It works. Thanks!

I leave here a link to updated OD_copypaste script for Zbrush that will work fine with newer Zbrush versions. For users that would like to use Moi3D and Zbrush connection. The script is in comments below.
https://www.zbrushcentral.com/t/useful-tool-to-copy-and-paste-geometry-between-zbrush-and-other-3d-editors/408590
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin (METIN_SEVEN)
9924.63 In reply to 9924.60 
Hey, that's useful, thanks Michael!

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.64 
Hi Michael, will it work on a Mac Intel? Thanks.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9924.65 In reply to 9924.64 
Hi Carlos,

re:
> Hi Michael, will it work on a Mac Intel? Thanks.

Are you asking about this one you linked earlier? :
https://github.com/Flowgun/BMOI_Connector/tree/master

It looks like it's all done with script so I think it should work on Mac as well. But looks like there aren't any install instructions for Mac.

On Mac the MOI appdata folder is located at ~/Library/Application Support/Moi

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.66 
Yes, its working nicely. Thank you so much.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
9924.67 
This script will save me time in my workflow, maybe a couple of hours per month.
Thanks to everyone involved: Michael, TitusLVR, Flowgun and Max Smirnov.
Agree with Nameless about "export curves from MoI and turn them into bezier curves in Blender".
Carlos
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9924.68 

Pilou
Is beautiful that please without concept!
http://moiscript.weebly.com
My Moi French Site
https://schmoll8.wixsite.com/magicavox
My MagicaVoxel Gallery

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  KENMO
9924.69 In reply to 9924.68 
This is the plug-in/add-on/script I am using to exchange between MOI3D and Blender. Works great.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-15  16-35  36-55  56-69