Moi <> Blender !
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 From:  mdesign
9924.23 In reply to 9924.16 
@pafurijaz: Have you used own code to import that rhino object or that blender build only?

I hope that Blender build will be developed further to have better support of nurbs inside Blender.
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 From:  pafurijaz
9924.24 In reply to 9924.23 
Seem something is moving but this part lack of developer, and for now the news are here https://devtalk.blender.org/t/branch-soc-2014-nurbs-update-to-master-code-base-d6807/11681

For the build the now import a mess surfaces, but after saving it can be adjusted with switching off the endpoint of each surfaces V and turning on again the endpoint of both direction U and V. only with this tricks you get out a nice surfaces shading. if you have a model without trimmed surfaces you can import right now without problem, only with wrong options.

Below the direct link for windows Build. the link is still working.
https://blender.community/c/graphicall/vkbbbc/
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 From:  surferdude
9924.25 
I have this error in Blender when I want to import from Moi3D. Any Ideas how ti fix this?

EDITED: 16 Sep 2020 by SURFERDUDE

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 From:  Michael Gibson
9924.26 In reply to 9924.25 
Hi surferdude - that error is because Blender doesn't support reading older versions of the FBX format.

In MoI v4 you can solve it by going to Options > Import/Export > "FBX options" and set the FBX version to a newer one.

- Michael
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 From:  pafurijaz
9924.27 
Hey folks here the work in progress of conversion of my Blender 3d model into 3dm file with Moi3d SubD feature, many crashes and the imports was made with few or single mesh and often the complex shapes are splitted in many object in order to avoid the mess generated surface during import, and the model is made for this workflow. and I also gained experience for better modelling with both application.
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 From:  Frenchy Pilou (PILOU)
9924.28 
Very complete model!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  John (OKEN)
9924.29 In reply to 9924.21 
Hi Guys,


Just to let you know that with this paid addon "Better Fbx Importer & Exporter" => https://blendermarket.com/products/better-fbx-importer--exporter

you can import in Blender from Moi 3D v3 in fbx format old version.

Supported FBX versions with Better Fbx Importer & Exporter :

FBX53_MB55
FBX60_MB60
FBX200508_MB70
FBX200602_MB75
FBX200608
FBX200611
FBX200900
FBX200900v7
FBX201000
FBX201100
FBX201200
FBX201300
FBX201400
FBX201600
FBX201800
FBX201900
FBX202000


Cheers

EDITED: 26 Sep 2020 by OKEN

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 From:  Frenchy Pilou (PILOU)
9924.30 
This guy (Cotter) uses also MOi! ;) Minute 13.20 + 14.56

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  nameless
9924.31 In reply to 9924.30 
A longshot, but could one export curves from MoI and turn them into bezier curves in Blender?
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 From:  John (OKEN)
9924.32 In reply to 9924.31 
Hi nameless,

You can !

Export curves in DXF format (polylines or splines 2D projection) from MOI 3D
Import in Blender by enabling before the AutoCAD DXF addon (v0.9.6)

Cheers

EDITED: 27 Sep 2020 by OKEN

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 From:  nameless
9924.33 In reply to 9924.32 
That's insane! Thank you so much John, I was busting my head trying to find ways to bring curves through and this works!
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 From:  John (OKEN)
9924.34 In reply to 9924.33 
You're welcome ;-)
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 From:  Mindset (IGNITER)
9924.35 
Does anyone know how to align Blender's camera with Moi's?
I am wanting to composite Moi's hidden line output with Blender's shading.

Hope we can do that.
I haven't seen crisp hidden line results from Blender alone.

I appreciate.

Mindset
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 From:  Michael Gibson
9924.36 In reply to 9924.35 
Hi Mindset, check out here for a script that will put the 3D view's camera and target locations in the clipboard:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5981.2

Then the other thing to match is the perspective field of view angle which is shown under Options > View > 3D view angles > "Field of view".

Some previous threads may have some useful info:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3644.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=5981.2

- Michael
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 From:  Metin (METIN_SEVEN)
9924.37 In reply to 9924.9 
Wow, this thread has just made me (re)discover the open source OD_CopyPasteExternal tool!

I didn't know this tool provides a great, direct bridge between MoI, Zbrush and Blender. Very happy with this!

Tip: Activate ZBrush Preferences ➔ Import Export ➔ Import Mat As Groups to transfer Obj materials to Polygroups.


─ Metin

visualizer • illustrator • 3D designer — metinseven.nl

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 From:  Metin (METIN_SEVEN)
9924.38 
When I use the OD_CopyPasteExternal tool to copy an OBJ file to the clipboard, it uses the default export settings until you export a file first.

Is there a way to set the default export settings, at least for OBJ? That'd be very convenient.

Thanks,

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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 From:  Michael Gibson
9924.39 In reply to 9924.38 
Hi Metin,

re:
> Is there a way to set the default export settings, at least for OBJ? That'd be very convenient.

look for the file OD_CopyPasteExternal/Moi3D/ODCopyToExternal.js

Inside there, find this on line number 4:

code:
moi.geometryDatabase.fileExport( obj, 'NoUI=true' ); //also try: Output=ngons | quads | triangles


The options can be set on the 2nd parameter being sent to the moi.geometryDatabase.fileExport() function. You can remove the NoUI=true if you want to have the mesh dialog shown or you can add additional parameters in there separated by semi-colons. The available parameters are:

code:
		Different possible options:
		NoUI=true
		Angle=12.0
		Output=ngons | quads | triangles
		MaxLength=0.0
		MaxLengthApplyTo=curved | planes | all
		MinLength=0.0
		AspectRatio=0.0
		Weld=true
		Display=shadedwithedges | shadednoedges | wireframe
		ExpandedDialog=false


So if you want to have no mesh dialog shown and have it use an angle parameter of 6, you would make it like this:

code:
moi.geometryDatabase.fileExport( obj, 'NoUI=true;Angle=6' );


- Michael
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 From:  Metin (METIN_SEVEN)
9924.40 In reply to 9924.39 
Fantastic, many thanks Michael! Insert two thumbs up emojis here. ;)

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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 From:  surferdude
9924.41 In reply to 9924.40 
Hey Metin,

Do you have issues with normal smooth after Importing models through OD? OD imports models without smooth... the standard method of importing works.
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 From:  surferdude
9924.42 
I've found a way to import objects to Blender without OD script.
You have to create two scripts, one for Blender and Moi.

I'm not a programmer, I've watched a couple of tutorials and modified OD script.

 

Blender 3.0 -

Run it and then assign a shortcut in your search bar.

bl_info = {
"name": "Paste From External",
"version": (1, 0),
"blender": (3, 00, 0),
"author": "Dude",
"description": "Paste from an external Object of other applications / instances to a current mesh",
"category": "Object"
}

import bpy

class PasteFromExternal(bpy.types.Operator):
"""Object Cursor Array"""
bl_idname = "object.paste_from_external"
bl_label = "Paste From External"

def execute(self, context):
bpy.ops.import_scene.obj(filepath="C:\Program Files\MoI 4.0\commands\ImportMoi.obj")

return {'FINISHED'}

def menu_func(self, context):
self.layout.operator(PasteFromExternal.bl_idname)

def register():
bpy.utils.register_class(PasteFromExternal)
bpy.types.VIEW3D_MT_object.append(menu_func)

def unregister():
bpy.utils.unregister_class(PasteFromExternal)
bpy.types.VIEW3D_MT_object.remove(menu_func)

if __name__ == "__main__":
register()

Moi V4 -

1. Create a .js script with a name "CopyToBlender.js"
2. Place that script to - C:\Program Files\MoI 4.0\commands
3. Assing a shortcut, for example - Ctrl+Alt+C "CopyToBlender"

var comPath = moi.filesystem.getCommandsDir();
var obj = comPath + "ImportMoi.obj";
//Export
moi.geometryDatabase.fileExport( obj, 'NoUI=true;Angle=3;MinLength=0.1' ); //also try: Output=ngons | quads | triangles

EDITED: 30 Nov 2021 by SURFERDUDE

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