Moi <> Blender !
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 From:  val2
9924.17 In reply to 9924.13 
>Are you running an older version of Moi or have you possibly copied an old version of the CommandBar.htm in place of the standard one in the current v4 beta?

>That error looks like you are missing the piece of CommandBar.htm that's in v4.

- Michael
Im using the latest beta but I'm using a modified commandbar.htm (it's the one to use the dark scheme I think, I forgot exactly, as too much time has passed since I swapped it out)
Not that it matters that much as I was just curious if the BMOI was more convenient.
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 From:  Michael Gibson
9924.18 In reply to 9924.17 
Hi Val,

re:
> Im using the latest beta but I'm using a modified commandbar.htm (it's the one to use the dark scheme I think,
> I forgot exactly, as too much time has passed since I swapped it out)

The modified commandbar.htm is the reason for the error - it's because it's a modified older version and so it's missing something that was added later.

You can add in the missing piece by inserting this:

code:
				<span id="CommandBarCustomUI">
				</span>


It goes just after the snap buttons.

- Michael
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 From:  val2
9924.19 In reply to 9924.18 
Michael,
thanks, worked like a charm,
Val
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 From:  krass
9924.20 
This amazing connector worked v.4 only?
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 From:  Michael Gibson
9924.21 In reply to 9924.20 
Hi krass,

re:
> This amazing connector worked v.4 only?

I think so because the export to FBX needs a newer version of FBX which MoI v4 supports and which MoI v3 doesn't. The FBX import library was updated for v4 and can write newer versions of FBX.

- Michael
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 From:  krass
9924.22 In reply to 9924.21 
Thanks, I understand!
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 From:  mdesign
9924.23 In reply to 9924.16 
@pafurijaz: Have you used own code to import that rhino object or that blender build only?

I hope that Blender build will be developed further to have better support of nurbs inside Blender.
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 From:  pafurijaz
9924.24 In reply to 9924.23 
Seem something is moving but this part lack of developer, and for now the news are here https://devtalk.blender.org/t/branch-soc-2014-nurbs-update-to-master-code-base-d6807/11681

For the build the now import a mess surfaces, but after saving it can be adjusted with switching off the endpoint of each surfaces V and turning on again the endpoint of both direction U and V. only with this tricks you get out a nice surfaces shading. if you have a model without trimmed surfaces you can import right now without problem, only with wrong options.

Below the direct link for windows Build. the link is still working.
https://blender.community/c/graphicall/vkbbbc/
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 From:  surferdude
9924.25 
I have this error in Blender when I want to import from Moi3D. Any Ideas how ti fix this?

EDITED: 16 Sep 2020 by SURFERDUDE

Image Attachments:
Size: 147.6 KB, Downloaded: 136 times, Dimensions: 2558x1439px
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 From:  Michael Gibson
9924.26 In reply to 9924.25 
Hi surferdude - that error is because Blender doesn't support reading older versions of the FBX format.

In MoI v4 you can solve it by going to Options > Import/Export > "FBX options" and set the FBX version to a newer one.

- Michael
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 From:  pafurijaz
9924.27 
Hey folks here the work in progress of conversion of my Blender 3d model into 3dm file with Moi3d SubD feature, many crashes and the imports was made with few or single mesh and often the complex shapes are splitted in many object in order to avoid the mess generated surface during import, and the model is made for this workflow. and I also gained experience for better modelling with both application.
Image Attachments:
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Size: 150.3 KB, Downloaded: 156 times, Dimensions: 1365x742px
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 From:  Frenchy Pilou (PILOU)
9924.28 
Very complete model!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  John (OKEN)
9924.29 In reply to 9924.21 
Hi Guys,


Just to let you know that with this paid addon "Better Fbx Importer & Exporter" => https://blendermarket.com/products/better-fbx-importer--exporter

you can import in Blender from Moi 3D v3 in fbx format old version.

Supported FBX versions with Better Fbx Importer & Exporter :

FBX53_MB55
FBX60_MB60
FBX200508_MB70
FBX200602_MB75
FBX200608
FBX200611
FBX200900
FBX200900v7
FBX201000
FBX201100
FBX201200
FBX201300
FBX201400
FBX201600
FBX201800
FBX201900
FBX202000


Cheers

EDITED: 26 Sep 2020 by OKEN

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 From:  Frenchy Pilou (PILOU)
9924.30 
This guy (Cotter) uses also MOi! ;) Minute 13.20 + 14.56

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  nameless
9924.31 In reply to 9924.30 
A longshot, but could one export curves from MoI and turn them into bezier curves in Blender?
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 From:  John (OKEN)
9924.32 In reply to 9924.31 
Hi nameless,

You can !

Export curves in DXF format (polylines or splines 2D projection) from MOI 3D
Import in Blender by enabling before the AutoCAD DXF addon (v0.9.6)

Cheers

EDITED: 27 Sep 2020 by OKEN

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 From:  nameless
9924.33 In reply to 9924.32 
That's insane! Thank you so much John, I was busting my head trying to find ways to bring curves through and this works!
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 From:  John (OKEN)
9924.34 In reply to 9924.33 
You're welcome ;-)
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 From:  Mindset (IGNITER)
9924.35 
Does anyone know how to align Blender's camera with Moi's?
I am wanting to composite Moi's hidden line output with Blender's shading.

Hope we can do that.
I haven't seen crisp hidden line results from Blender alone.

I appreciate.

Mindset
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 From:  Michael Gibson
9924.36 In reply to 9924.35 
Hi Mindset, check out here for a script that will put the 3D view's camera and target locations in the clipboard:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5981.2

Then the other thing to match is the perspective field of view angle which is shown under Options > View > 3D view angles > "Field of view".

Some previous threads may have some useful info:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3644.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=5981.2

- Michael
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