Soft Geometries - THX for your help!
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 From:  RJ (GEOPIC)
9922.5 In reply to 9922.4 
THX a lot, Larry!! I will definitely do that - thx for your quick answer! Never thought that a user group is so helpful and responsible. I have never regretted taking moi3d for a second, although one of my customers (when he found out that I was adding moi3d to my workflow in c4d) asked me if this was a professional software, he looked at the website and asked if the product would be developed further ... i should rather use Fusion360 with c4d ... hahahahaha .... now I show him what is possible! THX again, Larry! Best, Robert - geopic.at
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 From:  Anthony (PROP_DESIGN)
9922.6 In reply to 9922.5 
hi rj,

yes, many years ago when i first found MoI, the website was a turn off. It does not give a professional view of the software. That's unfortunate. But like you have found, the software is excellent and the support and forum is the best by far.

one thing I have found is Rhino is tempting because it lists more features than MoI. however, so many of the features of Rhino are riddled with bugs that it makes it terrible to use. MoI has less features than Rhino, but the features it does have work. so you aren't having to try to do the same operation in many different ways, like in Rhino. with Rhino I have to try all sorts of things until I uncover what the bug is. i've been waiting for MoI v4 to be released so that I can switch from Rhino v5 to MoI v4. they are fairly feature compatible with a few exceptions that I can live with.

anthony
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 From:  Frenchy Pilou (PILOU)
9922.7 In reply to 9922.3 
You can also use MOi3D as SubDivision Modeler ;)

Sure in no so complete mode as normal SUBdivision Modelers like the Free Blender or Rocket 3F but yet funny!
https://moi3d.com/forum/index.php?webtag=MOI&msg=9689.1

EDITED: 23 Aug 2020 by PILOU

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 From:  Michael Gibson
9922.8 In reply to 9922.3 
Hi RJ,

re:
> I'm with the original moi v3 Release (as with every software I 'm using it in production)
> and not beta - but do you recommend the v4 beta?

Yes I do recommend using the v4 beta, it's actually quite a bit more polished up than v3.


> I'm working with c4d since 2013 and there is 1+LMB = pan, 2+LMB = zoom, 3+LMB rotate
> - this costed me so much time to change that behavior and to navigate in moi3d - if there
> is a possibility to make this allocation individually, that would be surely an advantage.

Hmm, I did not know about the 1/2/3+LMB in C4D, I'll see if I can support those in MoI as well.

- Michael
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 From:  Michael Gibson
9922.9 In reply to 9922.3 
Hi RJ,

re:
> The only wish I have :-): I'm working with c4d since 2013 and there is 1+LMB = pan, 2+LMB = zoom, 3+LMB rotate

I was looking into this but it's problematic to use "regular keys" that generate characters like 1, 2, 3 as modifier keys.

There are many places in MoI where typing "1" is already used for numeric input. For example when you are drawing a circle and you are at the stage where you are picking the radius, you can type "1" and that will put a "1" into the radius numeric input field so you can do things like type 10 and push Enter to specify a radius of 10 without needing to click on anything.

If I tried to use the 1 key as a "modifier key" for the mouse, when you typed it I wouldn't be able to tell at that moment if you were planning to use it as a modifier key for mouse view navigation or whether you were trying to type in a radius value.

That's why usually Shift/Ctrl/Alt are used for this type of thing since those don't generate characters when you push them all by themselves.

So I don't think it is feasible for 1+LMB, 2+LMB, 3+LMB to work in MoI for view navigation as a default "out of the box" behavior. It is possible though to set up 1, 2, 3 as shortcut keys which will then override the regular numeric input handling unless focus is already in an edit field. I'll see if I can add something so a script set up on those shortcut keys could be used for view navigation, I don't think there is quite enough exposed to script at the moment to do it.

- Michael
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 From:  RJ (GEOPIC)
9922.10 In reply to 9922.9 
Hi Michael,

thx a lot for your effort!! Meanwhile I think I got it to work :-) - I changed Substance-Painter, C4D and RizomUV to the Moi3d navigation so I'm consistent in every software again. I haven't thought that this would take me 2 weeks :-) - THX again!! Best Robert
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 From:  RJ (GEOPIC)
9922.11 In reply to 9922.6 
Hi Anthony, thx for the info - very interesting! Yea, in different CGI forums you will read a lot about Rhino but also on Fusion360. I was very hesitant which nurbs-based tool to use for my daily c4d workflow. It was the decision between Fusion360 and Moi3D. When I read many reviews that Moi3D is very easy, very fast and extremely stable I decided to use Moi3D - so far the best decision (besides c4D - which I don't regret so far - also incredibly stable, fast and great support). Best, Robert
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