Voronoi generator
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 From:  bemfarmer
9916.23 In reply to 9916.22 
CenterPoints (11) works in MoI4Beta, for circles or circular arcs.

- B
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 From:  moritzbock (MORITZ)
9916.24 In reply to 9916.23 
Doesn't work with my MoI V4 beta...
- moritz



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 From:  Larry Fahnoe (FAHNOE)
9916.25 In reply to 9916.24 
Hi Moritz,

Thanks for catching that! I had zipped up the wrong version of the script & thus the error message you should not have received. The correct version is attached in the message above.

--Larry
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 From:  moritzbock (MORITZ)
9916.26 In reply to 9916.25 
Hi Larry,
now it works properly ;-}
Thank you
-moritz
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 From:  stefano (LIGHTWAVE)
9916.27 In reply to 9916.5 
Hi Wayne out of interest, can the node editor search the 'workspace' / drawing for a series of points that are already
in place - e.g. node editor checks drawing for all entities with a specific geometry, object name or a certain line color
THEN after these points or objects are selected we run another function on or with those shapes that 'qualified'.
BR Stefano.
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 From:  wayne hill (WAYNEHILL5202)
9916.28 In reply to 9916.27 
Hi Stefano,

The Node Editor has many limitations. It is a rudimentary parametric scripting tool supported by a limited number of members in a public domain. What you are asking goes well beyond the capability of the Node Editor.

Wayne
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 From:  Larry Fahnoe (FAHNOE)
9916.29 In reply to 9916.27 
Hi Stefano,

It sounds like you are asking about how to select objects and then run commands on them. The design of the MoI UI incorporates that type of workflow already. Beyond the click and click/drag selection mechanisms, suggest you explore the Scene Browser to be able to select via names, types, or styles. Many MoI commands operated on the object(s) that are previously selected, but if no object is selected, the command prompts you for what to select. You don't really need any additional scripts to do these basic tasks.

--Larry
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 From:  bemfarmer
9916.30 In reply to 9916.27 
Two nodes are "get by name" and "get by style"

- B
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