How to remove naked edges
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 From:  corchet
9894.10 In reply to 9894.9 
maybe it could be useful to do an incremental save

project 1.1 ... 1.2 etc

sometimes it's easier to find where is a problem ... your's I never see that

maybe there is a script to do that ... in 3dsmax or other softs it's VERY useful and recommended ;)
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 From:  Michael Gibson
9894.11 In reply to 9894.6 
Hi Simon, I've attached a tuned up version that is all solids now. I needed to untrim and then retrim those misbehaving areas.

Did some parts of this object happen to be initially created at a much different scale level than other pieces?

- Michael

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 From:  Simon (GRIMMY)
9894.12 In reply to 9894.11 
Thank you chaps for looking int this and apologies for creating such a nightmare model.

I actually built it a couple of months ago but I dont recall that I did any wild scaling (although I guess its possible I 'could' have changed the modelling units mid build and done something but I cant confirm)

TBH I'm not that interested in finishing this model as it was just a little concept test but mainly interested in the technique that you use to fix it. (I hope it didn't eat too much of anyone's time.)

Now I know that I will need to look at untrim/trim in future. (Join/separate is normally my goto fixing method). Thanks Micheal for the solution!!

A big thank you to everyone who took the time to look at this.

Simon
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