Node Editor • Mirror Node Problems
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 From:  Frenchy Pilou (PILOU)
9864.6 In reply to 9864.3 


Edit : In fact that works but you must draw the line on the top Plane of the Object! (and fareaway)

EDITED: 4 Jul 2020 by PILOU

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 From:  Michael Gibson
9864.7 In reply to 9864.4 
Hi Tim,

> Ummm this makes no sense? Why the random angle?? Definitely not mirroring with any logical sense? lol

Well it's going to call the getFrame() function on what is given to the MirrorFrame input. That's located in geometry.js but I'm not quite sure what it's trying to do with other kinds of input like single vector like you're giving it. Maybe that's taken as the z axis direction of the plane.

- Michael
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Message 9864.8 deleted 4 Jul 2020 by TIM_WHITEMAN

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 From:  Michael Gibson
9864.9 
Hi Tim, you may have missed my replies above since we were posting at the same time. I think the problem is the mirror node is expecting a coordinate frame but here you're giving it a single vector. I'm not sure what it cooks up for the coordinate frame for that case but possibly something like generate a plane with that vector as the z axis, then the mirroring is going to happen in the x/y plane around the x-axis direction.

- Michael
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 From:  Frenchy Pilou (PILOU)
9864.10 
Seems there is a glitch for the X axe :)
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Pilou
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 From:  Whiteman Dynamic (TIM_WHITEMAN)
9864.11 In reply to 9864.9 
Hi Michael,

Many thanks for your kind insight. Definitely very confusing and I'm still not quite achieving the results I'm looking for despite yours and Pilou's great support.

I'll keep experimenting as you've mentioned and see if I can find a solution.

At the moment, it keeps only mirroring on the Z axis, but I'll try some different scenarios to see if I can troubleshoot it.

Thanks again, really appreciate your time and attention.

Tim
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 From:  Michael Gibson
9864.12 In reply to 9864.11 
Hi Tim, so the thing I'd be looking for is something that generates a coordinate frame object.

I'd think there would be one that would take an origin point, x axis direction, and yaxis direction but maybe that's missing right now. FrameByVecs looks close though.

- Michael
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 From:  Whiteman Dynamic (TIM_WHITEMAN)
9864.13 In reply to 9864.10 
Ahhh, yeah, I thought there might be a problem with it as I couldn't get anything to work across the X axis at all no matter what I tried.

Thanks for your great suggestions Pilou, I do appreciate your time and attention. You got slightly closer to what I am trying to achieve with the GetCrvSFrame node ;) Just can't get it to do it on the X axis!

Thanks again Frenchy Pilou! :D
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 From:  Whiteman Dynamic (TIM_WHITEMAN)
9864.14 In reply to 9864.12 
That's a great suggestion Michael, thank you! I'll give that a shot and might have to think of some workarounds. I did try a negative Scale1D in the Node Editor, but sadly it doesn't scale in the negative (X scale -1), which would've been a great solution. I'll definitely take a look at FrameByVecs though.

Tim
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